https://gr.wiki.elvenar.com/api.php?action=feedcontributions&user=Innogames&feedformat=atomElvenar Wiki GR - Συνεισφορές χρήστη [el]2024-03-29T14:43:28ZΣυνεισφορές χρήστηMediaWiki 1.39.6https://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Seasons_WQ_Explain.png&diff=14696Αρχείο:Seasons WQ Explain.png2023-01-27T14:40:33Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Seasons WQ Explain.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Seasons_DQ_Explain.png&diff=14695Αρχείο:Seasons DQ Explain.png2023-01-27T14:40:27Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Seasons DQ Explain.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Seasons_DQ_Done.png&diff=14694Αρχείο:Seasons DQ Done.png2023-01-27T14:40:20Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Seasons DQ Done.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Seasons_DQ.png&diff=14693Αρχείο:Seasons DQ.png2023-01-27T14:40:08Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Seasons DQ.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Seasons_Choose_Reward.png&diff=14692Αρχείο:Seasons Choose Reward.png2023-01-27T14:39:58Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Seasons Choose Reward.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Facebook_Header_851x315.jpg&diff=13040Αρχείο:Facebook Header 851x315.jpg2020-12-01T15:11:40Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Facebook Header 851x315.jpg</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:EventprogressbannerW2019.png&diff=12057Αρχείο:EventprogressbannerW2019.png2019-12-04T11:17:42Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:EventprogressbannerW2019.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Redribbon_banner.png&diff=12056Αρχείο:Redribbon banner.png2019-12-04T11:17:31Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Redribbon banner.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B5%CE%AF%CE%BF:Wintermagic2019_add.png&diff=12055Αρχείο:Wintermagic2019 add.png2019-12-04T11:17:20Z<p>Innogames: Ο Innogames ανέβασε μια νέα έκδοση του Αρχείο:Wintermagic2019 add.png</p>
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<div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=11651MediaWiki:Sitenotice2019-06-06T11:50:20Z<p>Innogames: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div><br />
<br />
<br />
<div class="socialBar"><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
Follow us on<br />
</h3><br />
<br />
<span class="socialLinks" id="facebook2" >[[File:Fb_icon.png|40px|link=https://facebook.com/Elvenar]]</span><br />
<span class="socialLinks" id="twitter2">[[File:twitter_icon.png|40px|link=https://twitter.com/elvenarcom]]</span ><br />
<span class="socialLinks" id="youtube2"">[[File:Ytube_icon.png|40px|link=https://www.youtube.com/user/elvenarTV]]</span ><br />
</div><br />
<br />
<br />
<div id="miniLogo" class="mvisto">[[file:innogames minilogo.png|link=InnoGames GmbH]]</div><br />
</div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=MediaWiki:Sitenotice&diff=11500MediaWiki:Sitenotice2019-03-21T16:40:47Z<p>Innogames: </p>
<hr />
<div><div><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
InnoGames<br />
</h3><br />
<div id="innogame1"><br />
[[File:Innobar_forge.png|link=Forge_of_Empires]]<br />
</div><br />
<div id="innogame2"><br />
[[File:Innobar_thewest.png|link=The-West]]<br />
</div><br />
<div id="innogame3" ><br />
[[File:Innobar_grepolis.png|link=Grepolis]]<br />
</div><br />
<div id="innogame4"><br />
[[File:Innobar_tribalwars.png|link=Tribal_Wars]]<br />
</div><br />
<div id="innogame5" ><br />
[[File:Innobar_tw2.png|link=Tribal_Wars_2]]<br />
</div><br />
<div id="miniLogo" class="mvisto" ><br />
[[file:innogames minilogo.png|link=InnoGames GmbH]]<br />
</div><br />
<br />
<br />
<div class="socialBar"><br />
<h3 class="innogames-headline"><br />
<span class="tbbox-headline-corner tbbox-top tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-top tbbox-right"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-left"></span><br />
<span class="tbbox-headline-corner tbbox-bottom tbbox-right"></span><br />
Follow us on<br />
</h3><br />
<br />
<span class="socialLinks" id="facebook2" >[[File:Fb_icon.png|40px|link=https://facebook.com/Elvenar]]</span><br />
<span class="socialLinks" id="twitter2">[[File:twitter_icon.png|40px|link=https://twitter.com/elvenarcom]]</span ><br />
<span class="socialLinks" id="youtube2"">[[File:Ytube_icon.png|40px|link=https://www.youtube.com/user/elvenarTV]]</span ><br />
</div><br />
<br />
<br />
<div id="miniLogo" class="mvisto">[[file:innogames minilogo.png|link=InnoGames GmbH]]</div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%9C%CE%B7%CF%87%CE%B1%CE%BD%CE%BF%CF%85%CF%81%CE%B3%CE%AE%CE%BC%CE%B1%CF%84%CE%B1&diff=11456Μηχανουργήματα2019-02-19T16:27:43Z<p>Innogames: /* Εισαγωγή */</p>
<hr />
<div>{{Πρότυπο:Κτίρια}}[[Κατηγορία:Επισκοπήσεις]][[Κατηγορία:Βοήθεια]][[Κατηγορία:Κτίρια]]<br />
{{Πρότυπο:Φιλοξενούμενες Φυλές}}<br />
<br />
===Μηχανουργήματα===<br />
<br />
====Εισαγωγή====<br />
<br />
[[File:Construct_banner.png|center]]<br />
<br />
Αμέσως μετά την ηρωική έξοδο των Amuni, μια γιγαντιαία αιωρούμενη νήσος κάνει την εμφάνισή της πάνω από την Πόλη σου και μένει εκεί σαν να περιμένει κάτι να συμβεί. Αρχικά ο κόσμος είναι πολύ φοβισμένος και φαντάζεται ότι αυτό το νησί θα μπορούσε να καταστρέψει συθέμελα την πόλη εάν έπεφτε πάνω της. Τότε, κάνουν την εμφάνισή τους μυστηριώδη πλάσματα, απεσταλμένα από το νησί. Φαίνονται αρκετά φιλικά και συστήνονται ως Μηχανουργήματα. Αναζητούν τους Ανώτερους Ανθρώπους του Elvenar, που δημιούργησαν τα Μηχανουργήματα από όλων των ειδών τα υλικά. Στο πρόσωπό σας βλέπουν τους δημιουργούς τους και είναι τουλάχιστον έκπληκτοι για το γεγονός ότι δεν τους αναγνωρίζετε, όπως βέβαια είστε κι εσείς έκπληκτοι για την εμφάνισή τους.<br />
<br />
[[File:ambassador.png|left|260px]]<br />
<br />
Τα Μηχανουργήματα αναπτύχθηκαν από τους '''Ανώτερους Ανθρώπους''' προκειμένου να μετατρέψουν την άγονη γη σε γόνιμη ξανά, πράγμα αναγκαίο μετά την εμφάνιση των Amuni. Δυστυχώς, αυτή η τελευταία δημιουργία δεν είχε ολοκληρωθεί όταν χτύπησε η Μεγάλη Ξηρασία τους Ανώτερους Ανθρώπους. Τα Μηχανουργήματα είχαν κατασκευαστεί ώστε να αυτοσυντηρούνται και να εξελίσσονται συνεχώς, ακολουθώντας αφ' ενός τις προσταγές των Ανωτέρων Ανθρώπων, αφετέρου όντας απόλυτα ανεξάρτητα. Έτσι, όταν η Μεγάλη Ξηρασία έκανε την εμφάνισή της και οι Ανώτεροι Άνθρωποι του Elvenar απειλούνταν με αφανισμό, διέταξαν τα Μηχανουργήματα να πετάξουν μακρυά στον ουρανό και να εξελιχθούν με ασφάλεια στο διάβα του χρόνου, ώσπου μια μέρα, όταν η κατασκευή τους θα είχε ολοκληρωθεί να έρθουν ξανά πίσω στην Unur και να ξεκινήσουν τη δουλειά την οποία είχαν δημιουργηθεί για να κάνουν.<br />
<br />
Όταν βέβαια τα Μηχανουργήματα επέστρεψαν στην Unur, αντίκρυσαν έρημο έως εκεί που έφταναν τα μάτια τους. Οι δημιουργοί τους ήταν άφαντοι... Είχαν εκλείψει ή είχαν εξαφανιστεί; Ποιος να ξέρει... Κι αυτό το ερώτημα παρέμεινε αναπάντητο, οπότε τα Μηχανουργήματα, πληγωμένα από την απώλεια των δημιουργών τους, αλλά παράλληλα πεισμωμένα να ολοκληρώσουν την αποστολή που τους έθεσαν οι δημιουργοί τους, αποφάσισαν να ξανακάνουν γόνιμη την Unur ελπίζοντας σιωπηρά ότι μόλις θα ολοκλήρωναν το έργο τους θα επέστρεφαν και οι δημιουργοί τους.<br />
Ωστόσο, κανείς δεν ήρθε... Τα χρόνια πέρασαν, η Unur έγινε ξανά γόνιμη με πολύ κόπο, αμέτρητα νέα είδη χλωρίδας και πανίδας εμφανίστηκαν στην επιφάνειά της και τα Μηχανουργήματα εξελίχθηκαν και διαφοροποιήθηκαν ακόμα περισσότερο. Εν τω μεταξύ, καμία από τις πανίσχυρες φυλές που ζούσαν στην Unur πριν τη Μεγάλη Ξηρασία δεν είχε κάνει την εμφάνισή της. Έτσι τα Μηχανουργήματα αποφάσισαν να εκτείνουν την αναζήτηση για τους Δημιουργούς τους ακόμα πιο μακρυά, χρησιμοποιώντας τα πιο εξελιγμένα αιωρούμενα νησιά ώστε να ψάξουν και πέρα από την Unur και τελικά, αφότου πέρασαν το μεγάλο Ωκεανό, συνάντησαν μια ήπειρο... Την ήπειρο που εμείς αποκαλούμε Elvenar. Όταν έφτασαν στην ήπειρό σας, ανίχνευσαν την έρημο που άρχισε να εξαπλώνεται γύρω από την πόλη σου καθώς και μορφές ζωής που έμοιαζαν στην όψη με τους Ανώτερους Ανθρώπους. Συνάντησαν άραγε τους δημιουργούς τους;<br />
<br />
====Πόροι Οικισμού Μηχανουργημάτων====<br />
<br />
Όταν η Κεντρική Νήσος προσγειώνεται στην πόλη σου, μπορείς να δημιουργήσεις τους αρχικούς πόρους, που είναι γνωστοί ως Μηχανουργήματα. Αυτά είναι μέρη μιας μεγάλης κατασκευής, που όταν συνδυαστούν κατάλληλα μπορούν να παράξουν επιπλέον πόρους του Οικισμού. <br />
<br />
Τα Μηχανουργήματα παράγονται στην καρτέλα παραγωγής της Κεντρικής Νήσου:<br />
<br />
[[File:Gr9_PortalProduction.png|center]]<br />
<br />
Τα Μηχανουργήματα αποτελούνται (από αριστερά προς δεξιά), από: Βασικά, Αύρες,Blossom, Mechatron, Βοσκούς.<br />
<br />
Μόλις αποκτήσεις τα Νησιά Παραγωγιής, μπορείς να ξεκινήσεις να παράγεις Ελβεναρίν, Ηλεκτροσοκ, Μέδουσες της Βροχής, Μπάρες Πρωτεϊνών, Φίλτρα Αέρα και επιτέλους Ξωτίκιο και Ανθρώπιο. Αυτά τα δύο, μαζί με τα Έμψυχα Αγαθά απαιτούνται για τις έρευνες των Τεχνολογιών.<br />
<br />
====Έμψυχα Αγαθά====<br />
<br />
Τα νέα σας Έμψυχα Αγαθά είναι τα Μαγικά Αγαθά. Χαζοσάπουνο (Ελιξίριο), Κράμα Μανιταριών (Μαγική Σκόνη) και Κοσμικό Βισμούθιο (Πολύτιμοι Λίθοι). Tο ενισχυμένο Έμψυχο Αγαθό είναι το Ενιχυμένο Μαγικό Αγαθό +1.<br />
<br />
Όπως και με τα Μαγικά Αγαθά, θα έχετε ενίσχυση σύμφωνα με το πλήθος των Τεχνουργημάτων που διαθέτετε για το αντίστοιχο Αγαθό, εφόσον βέβαια έχετε ολοκληρώσει την έρευνα της απαραίτητης Τεχνολογίας. Στο Κεντρικό Κτίριο μπορείτε να δείτε τις αλλαγές όταν ολοκληρώσετε την έρευνα των νέων Έμψυχων Αγαθών.<br />
<br />
====Κτίρια Μηχανουργημάτων====<br />
<br />
{{Πρότυπο:Κτίρια Μηχανουργημάτων}}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=MediaWiki:Common.css&diff=8436MediaWiki:Common.css2017-03-27T15:47:30Z<p>Innogames: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
----------------------------------------------------------------------------------------------<br />
<br />
.socialBar {style="position:absolute;top:225px;background-image:none !important;"}<br />
.socialBar:hover {background:none !important;}<br />
.socialBar .socialLinks img:hover{background:#e5e6e6;border-radius:100px;}<br />
#localNotice #miniLogo {background-image: none;}<br />
#mf-menu {<br />
display: none;<br />
}<br />
<br />
<br />
#mf-menu { <br />
display: none; <br />
} <br />
<br />
.infinitum { <br />
background-color: #F9F9F9;<br />
border: 1px solid #AAAAAA;<br />
font-size: 95%;<br />
padding: 5px;<br />
}<br />
<br />
.infinirow {<br />
border-bottom: 1px solid #AA9977 !important;<br />
border-left: medium none currentColor !important;<br />
border-right: 1px solid #AA9977 !important;<br />
border-top: medium none currentColor !important;<br />
padding: 2px 3px;<br />
}<br />
<br />
.tilt {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tilt:hover {<br />
-webkit-transform: rotate(-10deg);<br />
-moz-transform: rotate(-10deg);<br />
-o-transform: rotate(-10deg);<br />
-ms-transform: rotate(-10deg);<br />
transform: rotate(-10deg);<br />
}<br />
<br />
.tiltright {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.tiltright:hover {<br />
-webkit-transform: rotate(10deg);<br />
-moz-transform: rotate(10deg);<br />
-o-transform: rotate(10deg);<br />
-ms-transform: rotate(10deg);<br />
transform: rotate(10deg);<br />
}<br />
<br />
.move {<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.move:hover {<br />
-webkit-transform: translate(0px,-10px); <br />
-moz-transform: translate(0px,-10px); <br />
-o-transform: translate(0px,-10px); <br />
-ms-transform: translate(0px,-10px); <br />
transform: translate(0px,-10px); <br />
}<br />
<br />
<br />
.grow img {<br />
height: 500px;<br />
width: 750px;<br />
<br />
-webkit-transition: all 1s ease;<br />
-moz-transition: all 1s ease;<br />
-o-transition: all 1s ease;<br />
-ms-transition: all 1s ease;<br />
transition: all 1s ease;<br />
}<br />
<br />
.grow img:hover {<br />
width: 1000px;<br />
height: 1800px;<br />
}<br />
<br />
<br />
<br />
/* CSS die hier wordt geplaatst heeft invloed op alle skins */<br />
div.mvisto:hover {<br />
opacity:0.7;<br />
}<br />
div.NavFrame {<br />
margin: 0;<br />
padding: 1px;<br />
border: 0px solid #322618;<br />
text-align: top;<br />
border-collapse: collapse;<br />
font-size: 95%;<br />
}<br />
div.NavFrame + div.NavFrame {<br />
border-top-style: none;<br />
border-top-style: hidden;<br />
}<br />
div.NavPic {<br />
background-color: #fff;<br />
margin: 0;<br />
padding: 0px;<br />
float: left;<br />
}<br />
div.NavFrame div.NavHead {<br />
height: 1.9em;<br />
font-weight: bold;<br />
background-color: #C0A875;<br />
position: relative;<br />
}<br />
div.NavFrame p,<br />
div.NavFrame div.NavContent,<br />
div.NavFrame div.NavContent p {<br />
font-size: 12px;<br />
}<br />
div.NavEnd {<br />
margin: 0;<br />
padding: 0;<br />
line-height: 1px;<br />
clear: both;<br />
}<br />
a.NavToggle {<br />
position: absolute;<br />
top: 0;<br />
right: 3px;<br />
font-weight: normal;<br />
font-size: 93%;<br />
}<br />
<br />
<br />
.slideUp{<br />
animation-name: slideUp;<br />
-webkit-animation-name: slideUp; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideUp {<br />
0% {<br />
transform: translateY(100%);<br />
}<br />
50%{<br />
transform: translateY(-8%);<br />
}<br />
65%{<br />
transform: translateY(4%);<br />
}<br />
80%{<br />
transform: translateY(-4%);<br />
}<br />
95%{<br />
transform: translateY(2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideUp {<br />
0% {<br />
-webkit-transform: translateY(100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(-8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
.slideRight{<br />
animation-name: slideRight;<br />
-webkit-animation-name: slideRight; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease-in-out; <br />
-webkit-animation-timing-function: ease-in-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideRight {<br />
0% {<br />
transform: translateX(-150%);<br />
}<br />
50%{<br />
transform: translateX(8%);<br />
}<br />
65%{<br />
transform: translateX(-4%);<br />
}<br />
80%{<br />
transform: translateX(4%);<br />
}<br />
95%{<br />
transform: translateX(-2%);<br />
} <br />
100% {<br />
transform: translateX(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideRight {<br />
0% {<br />
-webkit-transform: translateX(-150%);<br />
}<br />
50%{<br />
-webkit-transform: translateX(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateX(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateX(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateX(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateX(0%);<br />
}<br />
}<br />
<br />
<br />
.slideExpandUp{<br />
animation-name: slideExpandUp;<br />
-webkit-animation-name: slideExpandUp; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease -out;<br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideExpandUp {<br />
0% {<br />
transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
@-webkit-keyframes slideExpandUp {<br />
0% {<br />
-webkit-transform: translateY(100%) scaleX(0.5);<br />
}<br />
30%{<br />
-webkit-transform: translateY(-8%) scaleX(0.5);<br />
} <br />
40%{<br />
-webkit-transform: translateY(2%) scaleX(0.5);<br />
}<br />
50%{<br />
-webkit-transform: translateY(0%) scaleX(1.1);<br />
}<br />
60%{<br />
-webkit-transform: translateY(0%) scaleX(0.9); <br />
}<br />
70% {<br />
-webkit-transform: translateY(0%) scaleX(1.05);<br />
} <br />
80%{<br />
-webkit-transform: translateY(0%) scaleX(0.95); <br />
}<br />
90% {<br />
-webkit-transform: translateY(0%) scaleX(1.02);<br />
} <br />
100%{<br />
-webkit-transform: translateY(0%) scaleX(1); <br />
}<br />
}<br />
<br />
<br />
.pullUp{<br />
animation-name: pullUp;<br />
-webkit-animation-name: pullUp; <br />
<br />
animation-duration: 1.1s; <br />
-webkit-animation-duration: 1.1s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 50% 100%;<br />
-ms-transform-origin: 50% 100%;<br />
-webkit-transform-origin: 50% 100%; <br />
}<br />
<br />
@keyframes pullUp {<br />
0% {<br />
transform: scaleY(0.1);<br />
}<br />
40% {<br />
transform: scaleY(1.02);<br />
}<br />
60% {<br />
transform: scaleY(0.98);<br />
}<br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(0.98);<br />
} <br />
80% {<br />
transform: scaleY(1.01);<br />
}<br />
100% {<br />
transform: scaleY(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes pullUp {<br />
0% {<br />
-webkit-transform: scaleY(0.1);<br />
}<br />
40% {<br />
-webkit-transform: scaleY(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleY(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleY(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleY(1);<br />
} <br />
}<br />
<br />
<br />
.slideDown{<br />
animation-name: slideDown;<br />
-webkit-animation-name: slideDown; <br />
<br />
animation-duration: 1s; <br />
-webkit-animation-duration: 1s;<br />
<br />
animation-timing-function: ease; <br />
-webkit-animation-timing-function: ease; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes slideDown {<br />
0% {<br />
transform: translateY(-100%);<br />
}<br />
50%{<br />
transform: translateY(8%);<br />
}<br />
65%{<br />
transform: translateY(-4%);<br />
}<br />
80%{<br />
transform: translateY(4%);<br />
}<br />
95%{<br />
transform: translateY(-2%);<br />
} <br />
100% {<br />
transform: translateY(0%);<br />
} <br />
}<br />
<br />
@-webkit-keyframes slideDown {<br />
0% {<br />
-webkit-transform: translateY(-100%);<br />
}<br />
50%{<br />
-webkit-transform: translateY(8%);<br />
}<br />
65%{<br />
-webkit-transform: translateY(-4%);<br />
}<br />
80%{<br />
-webkit-transform: translateY(4%);<br />
}<br />
95%{<br />
-webkit-transform: translateY(-2%);<br />
} <br />
100% {<br />
-webkit-transform: translateY(0%);<br />
} <br />
}<br />
<br />
<br />
.bigEntrance{<br />
animation-name: bigEntrance;<br />
-webkit-animation-name: bigEntrance; <br />
<br />
animation-duration: 1.6s; <br />
-webkit-animation-duration: 1.6s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
visibility: visible !important; <br />
}<br />
<br />
@keyframes bigEntrance {<br />
0% {<br />
transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
@-webkit-keyframes bigEntrance {<br />
0% {<br />
-webkit-transform: scale(0.3) rotate(6deg) translateX(-30%) translateY(30%);<br />
opacity: 0.2;<br />
}<br />
30% {<br />
-webkit-transform: scale(1.03) rotate(-2deg) translateX(2%) translateY(-2%); <br />
opacity: 1;<br />
}<br />
45% {<br />
-webkit-transform: scale(0.98) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
60% {<br />
-webkit-transform: scale(1.01) rotate(-1deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
75% {<br />
-webkit-transform: scale(0.99) rotate(1deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
}<br />
90% {<br />
-webkit-transform: scale(1.01) rotate(0deg) translateX(0%) translateY(0%); <br />
opacity: 1;<br />
} <br />
100% {<br />
-webkit-transform: scale(1) rotate(0deg) translateX(0%) translateY(0%);<br />
opacity: 1;<br />
} <br />
}<br />
<br />
<br />
.pulse:hover{<br />
animation-name: pulse;<br />
-webkit-animation-name: pulse; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-iteration-count: infinite;<br />
-webkit-animation-iteration-count: infinite;<br />
}<br />
<br />
@keyframes pulse {<br />
0% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
transform: scale(0.9);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
@-webkit-keyframes pulse {<br />
0% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
}<br />
50% {<br />
-webkit-transform: scale(1);<br />
opacity: 1; <br />
} <br />
100% {<br />
-webkit-transform: scale(0.95);<br />
opacity: 0.7; <br />
} <br />
}<br />
<br />
.stretchLeft{<br />
animation-name: stretchLeft;<br />
-webkit-animation-name: stretchLeft; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 100% 0%;<br />
-ms-transform-origin: 100% 0%;<br />
-webkit-transform-origin: 100% 0%; <br />
}<br />
<br />
@keyframes stretchLeft {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchLeft {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
<br />
.stretchRight{<br />
animation-name: stretchRight;<br />
-webkit-animation-name: stretchRight; <br />
<br />
animation-duration: 1.5s; <br />
-webkit-animation-duration: 1.5s;<br />
<br />
animation-timing-function: ease-out; <br />
-webkit-animation-timing-function: ease-out; <br />
<br />
transform-origin: 0% 0%;<br />
-ms-transform-origin: 0% 0%;<br />
-webkit-transform-origin: 0% 0%; <br />
}<br />
<br />
@keyframes stretchRight {<br />
0% {<br />
transform: scaleX(0.3);<br />
}<br />
40% {<br />
transform: scaleX(1.02);<br />
}<br />
60% {<br />
transform: scaleX(0.98);<br />
}<br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(0.98);<br />
} <br />
80% {<br />
transform: scaleX(1.01);<br />
}<br />
100% {<br />
transform: scaleX(1);<br />
} <br />
}<br />
<br />
@-webkit-keyframes stretchRight {<br />
0% {<br />
-webkit-transform: scaleX(0.3);<br />
}<br />
40% {<br />
-webkit-transform: scaleX(1.02);<br />
}<br />
60% {<br />
-webkit-transform: scaleX(0.98);<br />
}<br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(0.98);<br />
} <br />
80% {<br />
-webkit-transform: scaleX(1.01);<br />
}<br />
100% {<br />
-webkit-transform: scaleX(1);<br />
} <br />
}<br />
<br />
@media only screen and (max-width : 1300px) {<br />
.fastlinks {<br />
display:none !important;<br />
}<br />
}<br />
.tribal-borderbox #bodyContent {padding:5px;}<br />
<br />
table tr:nth-of-type(odd) td {<br />
background-color: rgb(229,199,153) !important;<br />
}<br />
<br />
table th {<br />
background-color: rgb(185,153,104) !important;<br />
}<br />
<br />
@media only screen <br />
and (max-width : 1400px) {<br />
#localNotice {<br />
display:none;<br />
}<br />
}<br />
<br />
/* Removing Login Button and Top Nav Bar */<br />
<br />
body.page-Αρχική_Σελίδα .tbbox-tabs { display: none; }<br />
<br />
.tribal-button { display: none !important; }<br />
<br />
.tribal-borderbox .with-button .tbbox-headline { width: 100% !important; }</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%80%CE%B5%CE%BA%CF%84%CE%AC%CF%83%CE%B5%CE%B9%CF%82&diff=7677Επεκτάσεις2016-11-07T14:27:13Z<p>Innogames: /* Επισκόπηση Επεκτάσεων Premium */</p>
<hr />
<div>{{Πρότυπο:Κτίρια}}<br />
[[Κατηγορία:Κτίρια]]<br />
[[Κατηγορία:Βοήθεια]]<br />
<br />
=== Επεκτάσεις===<br />
====Σκοπός====<br />
<br />
Στο ξεκίνημα του παιχνιδιού, η περιοχή που μπορείς να χτίσεις την πόλη σου είναι αρκετά μικρή. Ο [[Βασικά|Χάρτης της Πόλης]] είναι μια περιοχή διαιρεμένη σε τετράγωνα κι έχει έτσι τη μορφή ενός τετράγωνου πλέγματος πάνω στο οποίο μπορείς να τοποθετήσεις τα πρώτα σου κτίρια, προκειμένου να ξεκινήσει να αναπτύσσεται η πόλη σου. Ξεκινάς με ένα πλέγμα διαστάσεων 15x10 (ισοδύναμο με 3x2 Επεκτάσεις). <br />
<br />
<br />
[[File:Start_City.png|700px|center]]<br />
<br />
<br />
Όμως όπως είναι φυσικό, ο σκοπός σου είναι να επεκτείνεις την Πόλη σου και ίσως η μεγαλύτερη πρόκληση που έχεις να αντιμετωπίσεις είναι να διαχειριστείς στο έπακρον το χώρο που έχεις στη διάθεσή σου. Για να μεγαλώσεις την περιοχή που έχεις διαθέσιμη για να χτίσεις θα χρειαστείς Επεκτάσεις. Κάθε Επέκταση προσθέτει μια περιοχή 5x5 τετραγώνων στο χώρο που έχεις διαθέσιμο για να χτίσεις.<br />
<br />
[[File:expansions_tab.png|center]]<br />
<br />
Έχεις 3 τρόπους για να αποκτήσεις Επεκτάσεις: Μπορείς να τις ξεκλειδώσις στο Δένδρο Έρευνας (Επεκτάσεις Έρευνας), να τις κερδίσεις ολοκληρώνοντας όλες τις Συναντήσεις σε μια Επαρχία (Επεκτάσεις Επαρχιών) ή να τις αγοράσεις ως Επεκτάσεις Premium.<br />
<br />
Μπορείς να δεις τις διαθέσιμες Επεκτάσεις στο Μενού Κτιρίων.<br />
<br />
<br />
==== Απαιτήσεις==== <br />
<br />
Ανάλογα με το είδος της Επέκτασης, απαιτούνται διαφορετικού είδους πόροι για να την χρησιμοποιήσεις:<br />
<br />
*'''Επεκτάσεις Έρευνας:''' Μπορείς να ξεκλειδώσεις αυτές τις επεκτάσεις ερευνώντας τις αντίστοιχες Τεχνολογίες στο Δένδρο Έρευνας. Για αυτή την Επέκταση απαιτούνται Νομίσματα, Προμήθειες και Αγαθά. Όταν ξεκλειδωθούν, θα χρειαστούν Νομίσματα για την τοποθέτηση της Επέκτασης ή έναλλακτικά μπορείς να πληρώσεις με Διαμάντια (Premium).<br />
<br />
*'''Επεκτάσεις Επαρχιών''': Θα λάβεις αυτές τις Επεκτάσεις ως ανταμοιβή για την ολοκλήρωση όλων των Συναντήσεων σε ένα συγκεκριμένο αριθμό Επαρχιών του Χάρτη Κόσμου. Περνώντας με το ποντίκι από το Μενού Κτιρίων, στην καρτέλα Επεκτάσεις, εμφανίζεται ένα παράθυρο που δείχνει τον αριθμό των απαιτούμενων Επαρχιών για το ξεκλείδωμα της επόμενης Επέκτασης Επαρχιών. Για τις Επεκτάσεις Επαρχιών δεν απαιτούνται ούτε Νομίσματα ούτε Διαμάντια.<br />
<br />
*'''Επεκτάσεις Premium''': Οι Επεκτάσεις Premium μπορούν να χρησιμοποιηθούν μόνο με τη χρήση Διαμαντιών και είναι αυστηρά περιορισμένες. Όταν ξεκινάς το παιχνίδι υπάρχει μόνο μία (1) διαθέσιμη, που αντιστοιχεί στο επίπεδο του Κεντρικού Κτιρίου (1), όμως για κάθε αναβάθμιση του Κεντρικού Κτιρίου, γίνεται διαθέσιμη άλλη μία Επέκταση αυτού του είδους.<br />
<br />
=== Επισκόπηση Επεκτάσεων Πόλης===<br />
<br />
Σε κάθε παιχνίδι επιτρέπεται να ερευνήσεις ένα συγκεκριμένο αριθμό Επεκτάσεων, τις οποίες μετά που θα τις ξεκλειδώσεις θα χρειαστούν Νομίσματα για να τις τοποθετήσεις ή εναλλακτικά μπορείς να πληρώσεις για αυτές με Διαμάντια (Premium).<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="4"|Επεκτάσεις Έρευνας<br />
|-<br />
|[[File:field_small.png|Επέκταση]]<br />
|Κεφάλαια Παιχνιδιού<br />
|colspan="2"|[[File:Expansion_Icon.png|30px]] Κόστος<br />
|-<br />
|<br />
|<br />
|[[File:coin_small.png|20px|Νομίσματα]]<br />
|[[File:premium_small.png|Διαμάντια]]<br />
|-<br />
|1<br />
|[[File:Game_segment_1.png|150px]]<br />
|5.000<br />
|200<br />
|-<br />
|2<br />
|[[File:Game_segment_1.png|150px]]<br />
|10.000<br />
|200<br />
|-<br />
|3<br />
|[[File:Game_segment_2.png|150px]]<br />
|20.000<br />
|250<br />
|-<br />
|4<br />
|[[File:Game_segment_2.png|150px]]<br />
|30.000<br />
|250<br />
|-<br />
|5<br />
|[[File:Game_segment_2.png|150px]]<br />
|40.000<br />
|300<br />
|-<br />
|6<br />
|[[File:Game_segment_3.png|150px]]<br />
|50.000<br />
|300<br />
|-<br />
|7<br />
|[[File:Game_segment_3.png|150px]]<br />
|65.000<br />
|400<br />
|-<br />
|8<br />
|[[File:Game_segment_3.png|150px]]<br />
|90.000<br />
|400<br />
|-<br />
|9<br />
|[[File:Game_segment_3.png|150px]]<br />
|115.000<br />
|500<br />
|-<br />
|10<br />
|[[File:Game_segment_4.png|150px]]<br />
|140.000<br />
|500<br />
|-<br />
|11<br />
|[[File:Game_segment_4.png|150px]]<br />
|170.000<br />
|550<br />
|-<br />
|12<br />
|[[File:Game_segment_4.png|150px]]<br />
|195.000<br />
|550<br />
|-<br />
|13<br />
|[[File:Game_segment_4.png|150px]]<br />
|270.000<br />
|650<br />
|-<br />
|14<br />
|[[File:Game_segment_4.png|150px]]<br />
|355.000<br />
|650<br />
|-<br />
|15<br />
|[[File:Game_segment_5.png|150px]]<br />
|435.000<br />
|700<br />
|-<br />
|16<br />
|[[File:Game_segment_5.png|150px]]<br />
|500.000<br />
|700<br />
|-<br />
|17<br />
|[[File:Game_segment_5.png|150px]]<br />
|600.000<br />
|750<br />
|-<br />
|18<br />
|[[File:Game_segment_5.png|150px]]<br />
|700.000<br />
|750<br />
|-<br />
|19<br />
|[[File:Game_segment_5.png|150px]]<br />
|800.000<br />
|900<br />
|-<br />
|20<br />
|[[File:Game_segment_5.png|150px]]<br />
|1.000.000<br />
|900<br />
|-<br />
|21<br />
|[[File:Game_segment_6.png|150px]]<br />
|1.200.000<br />
|950<br />
|-<br />
|22<br />
|[[File:Game_segment_6.png|150px]]<br />
|1.350.000<br />
|950<br />
|-<br />
|23<br />
|[[File:Game_segment_6.png|150px]]<br />
|1.550.000<br />
|1.000<br />
|-<br />
|24<br />
|[[File:Game_segment_6.png|150px]]<br />
|1.750.000<br />
|1.000<br />
|-<br />
|25<br />
|[[File:Game_segment_6.png|150px]]<br />
|1.950.000<br />
|1.100<br />
|-<br />
|26<br />
|[[File:Game_segment_6.png|150px]]<br />
|2.350.000<br />
|1.100<br />
|-<br />
|26<br />
|[[File:C6.png|150px|Νάνοι]]<br />
|2.350.000<br />
|1100<br />
|-<br />
|27<br />
|[[File:CH7.png|150px|Νεράιδες]]<br />
|2.750.000<br />
|1100<br />
|-<br />
|28<br />
|[[File:CH7.png|150px|Νεράιδες]]<br />
|3.150.000<br />
|1150<br />
|-<br />
|29<br />
|[[File:CH7.png|150px|Νεράιδες]]<br />
|3.600.000<br />
|1150<br />
|-<br />
|30<br />
|[[File:CH7.png|150px|Νεράιδες]]<br />
|4.000.000<br />
|1150<br />
|-<br />
|31<br />
|[[File:CH7.png|150px|Νεράιδες]]<br />
|4.500.000<br />
|1200<br />
|-<br />
|32<br />
|<br />
|5.000.000<br />
|1200<br />
|-<br />
|33<br />
|<br />
|6.000.000<br />
|1200<br />
|-<br />
|34<br />
|<br />
|7.000.000<br />
|1250<br />
|-<br />
|35<br />
|<br />
|8.000.000<br />
|1250<br />
|-<br />
|}<br />
<br />
=== Επισκόπηση Επεκτάσεων Επαρχιών ===<br />
<br />
Όταν ολοκληρώσεις τις Συναντήσεις στην πρώτη σου Επαρχία, θα ανταμοιφθείς με μία Επάκταση. Ωστόσο για να πάρεις την επόμενη Επέκταση θα χρειαστεί να ολοκληρώσεις τις Συναντήσεις σε 2 επιπλέον Επαρχίες. Για την τρίτη Επέκταση θα χρειαστούν επιπλέον 3 Επαρχίες πράγμα που σημαίνει ότι συνολικά πρέπει να έχεις ολοκληρώσει τις Συναντήσεις σε 6 Επαρχίες συνολικά για να φτάσεις σε αυτό το σημείο. Προς το παρόν, είναι δυνατόν ένας παίκτης να λάβει συνολικά 64 Επεκτάσεις Επαρχιών.<br />
<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="2"|Επεκτάσεις Επαρχιών<br />
|-<br />
|[[File:field_small.png|Επέκταση]]<br />
|width=255px|Ολοκληρωμένες Επαρχίες<br />
|-<br />
|1<br />
|1<br />
|-<br />
|2<br />
|3<br />
|-<br />
|3<br />
|6<br />
|-<br />
|4<br />
|10<br />
|-<br />
|5<br />
|14<br />
|-<br />
|6<br />
|18<br />
|-<br />
|7<br />
|23<br />
|-<br />
|8<br />
|28<br />
|-<br />
|9<br />
|33<br />
|-<br />
|10<br />
|39<br />
|-<br />
|11<br />
|44<br />
|-<br />
|12<br />
|50<br />
|-<br />
|13<br />
|57<br />
|-<br />
|14<br />
|63<br />
|-<br />
|15<br />
|69<br />
|-<br />
|16<br />
|76<br />
|-<br />
|17<br />
|83<br />
|-<br />
|18<br />
|90<br />
|-<br />
|19<br />
|97<br />
|-<br />
|20<br />
|104<br />
|-<br />
|21<br />
|111<br />
|-<br />
|22<br />
|118<br />
|-<br />
|23<br />
|126<br />
|-<br />
|24<br />
|134<br />
|-<br />
|25<br />
|141<br />
|-<br />
|26<br />
|149<br />
|-<br />
|27<br />
|157<br />
|-<br />
|28<br />
|165<br />
|-<br />
|29<br />
|173<br />
|-<br />
|30<br />
|181<br />
|-<br />
|31<br />
|189<br />
|-<br />
|32<br />
|198<br />
|-<br />
|33<br />
|206<br />
|-<br />
|34<br />
|215<br />
|-<br />
|35<br />
|223<br />
|-<br />
|36<br />
|232<br />
|-<br />
|37<br />
|241<br />
|-<br />
|38<br />
|249<br />
|-<br />
|39<br />
|258<br />
|-<br />
|40<br />
|267<br />
|-<br />
|41<br />
|276<br />
|-<br />
|42<br />
|285<br />
|-<br />
|43<br />
|294<br />
|-<br />
|44<br />
|303<br />
|-<br />
|45<br />
|312<br />
|-<br />
|46<br />
|322<br />
|-<br />
|47<br />
|331<br />
|-<br />
|48<br />
|340<br />
|-<br />
|49<br />
|350<br />
|-<br />
|50<br />
|359<br />
|-<br />
|51<br />
|369<br />
|-<br />
|52<br />
|378<br />
|-<br />
|53<br />
|388<br />
|-<br />
|54<br />
|398<br />
|-<br />
|55<br />
|408<br />
|-<br />
|56<br />
|417<br />
|-<br />
|57<br />
|427<br />
|-<br />
|58<br />
|437<br />
|-<br />
|59<br />
|447<br />
|-<br />
|60<br />
|457<br />
|-<br />
|61<br />
|467<br />
|-<br />
|62<br />
|478<br />
|-<br />
|63<br />
|489<br />
|-<br />
|64<br />
|500<br />
|}<br />
<br />
=== Επισκόπηση Επεκτάσεων Premium===<br />
Για κάθε επίπεδο αναβάθμισης του Κεντρικού Κτιρίου, ξεκλειδώνεις τη δυνατότητα να πάρεις μια Επέκταση Premium, η οποία μπορεί να τοποθετηθεί πληρώνοντας Διαμάντια.<br />
<br />
{| style="text-align: center;width:450px;"<br />
!colspan="2"|Επεκτάσεις Premium<br />
|-<br />
|[[File:field_small.png|Επέκταση]]<br />
|[[File:Premium_small.png|Κόστος]]<br />
|-<br />
|1<br />
|450<br />
|-<br />
|2<br />
|750<br />
|-<br />
|3<br />
|1000<br />
|-<br />
|4<br />
|1250<br />
|-<br />
|5<br />
|1500<br />
|-<br />
|6<br />
|2000<br />
|-<br />
|7<br />
|2300<br />
|-<br />
|8<br />
|2600<br />
|-<br />
|9<br />
|3000<br />
|-<br />
|10<br />
|3300<br />
|-<br />
|11<br />
|3600<br />
|-<br />
|12<br />
|4000<br />
|-<br />
|13<br />
|4300<br />
|-<br />
|14<br />
|4600<br />
|-<br />
|15<br />
|5000<br />
|-<br />
|16<br />
|5300<br />
|-<br />
|17<br />
|5600<br />
|-<br />
|18<br />
|6000<br />
|-<br />
|19<br />
|6500<br />
|-<br />
|20<br />
|7000<br />
|-<br />
|21<br />
|7500<br />
|-<br />
|22<br />
|8000<br />
|-<br />
|23<br />
|8500<br />
|-<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B9%CE%BA%CE%AE_%CF%83%CE%B5%CE%BB%CE%AF%CE%B4%CE%B1&diff=6399Αρχική σελίδα2015-10-27T10:31:49Z<p>Innogames: Ανακατεύθυνση στη σελίδα Αρχική Σελίδα</p>
<hr />
<div>#REDIRECT [[Αρχική_Σελίδα]]</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%91%CF%81%CF%87%CE%B9%CE%BA%CE%AE_%CF%83%CE%B5%CE%BB%CE%AF%CE%B4%CE%B1&diff=6398Αρχική σελίδα2015-10-27T10:31:35Z<p>Innogames: Ανακατεύθυνση στη σελίδα "Αρχική Σελίδα"</p>
<hr />
<div>#REDIRECT [["Αρχική_Σελίδα"]]</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%9C%CE%B5%CE%BD%CE%BF%CF%8D_%CE%88%CF%81%CE%B5%CF%85%CE%BD%CE%B1%CF%82&diff=4034Μενού Έρευνας2015-03-02T09:51:26Z<p>Innogames: Innogames moved page Research Menu to Research Tree without leaving a redirect</p>
<hr />
<div><br />
==Research Tree==<br />
<br />
You can access the Research Tree through the Main Menu. <br />
<br />
[[File:Menu_bottom.PNG|center]]<br />
<br />
<br />
It is filled with different types of technologies. They can unlock upgrades for existing buildings, completely new buildings, new units in the Barracks, additional expansions, increase your squad size, or unlock a production boost.<br />
<br />
This is the main way to measure your progress in Elvenar. These technologies are linked together and many build upon each other, but you still have some freedom to choose in which order you research them.<br />
<br />
<br />
[[File:Research_Tree2.png|center]]<br />
<br />
<br />
To be able to research a technology, you need to activate all dependent previous technologies. After that, you can unlock it with Knowledge Points (KP) and activate it with Coins and/or supplies and/or Goods. <br />
<br />
Knowledge Points (KP) generate automatically over time. If you wish, you can buy them with Premium or with Coins. You can fill the KP bar partially (smallest amount is 1), until the demanded amount is reached. <br />
<br />
In contrast to this, the resources for activating technologies cannot be partially paid. Only when all the required resources are available, will you be in a position to activate it. <br />
<br />
[[File:Activate_Teck.png|center]]<br />
<br />
<br />
On the other hand, If you are missing some resources, you can use Premium to buy them instantly.This, will also automatically unlock the technology. Additionally, you can use Premium to instantly unlock technologies in the Research Tree.<br />
<br />
[[File:Unlock_Teck.png|center]]<br />
<br />
<br />
Note: The Premium used to unlock the technologies will take into account the resources you have. This means that if you still have Coins, Supplies or Goods, it will use them first, and then use diamonds for the missing ones.<br />
<br />
[[File:Superior_Barracks.png|700px|center]]</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=MediaWiki:Sidebar&diff=4033MediaWiki:Sidebar2015-03-02T09:50:13Z<p>Innogames: </p>
<hr />
<div>* SEARCH<br />
*Navigation<br />
**Main Page|Main Page<br />
**http://beta.forum.elvenar.com/index.php?threads/game-rules.9/|Rules<br />
**http://beta.forum.elvenar.com/index.php?forums/release-notes.8/|Release Notes<br />
*Getting Started<br />
** Basics | Basics<br />
** Interface|Interface<br />
** Buildings|Buildings<br />
** Culture | Culture<br />
** World Map|World Map<br />
** Units|Units<br />
** Security|Security<br />
*Game Features<br />
** Upgrade System|Upgrade System<br />
** Research Tree|Research Tree<br />
** Trade|Trade<br />
** Relics|Relics<br />
** Battle|Battle<br />
** Ranking|Ranking<br />
* TOOLBOX</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=MediaWiki:Sidebar&diff=4031MediaWiki:Sidebar2015-03-02T09:41:50Z<p>Innogames: </p>
<hr />
<div>* SEARCH<br />
*Navigation<br />
**Main Page|Main Page<br />
**http://beta.forum.elvenar.com/index.php?threads/game-rules.9/|Rules<br />
**http://beta.forum.elvenar.com/index.php?forums/release-notes.8/|Release Notes<br />
*Getting Started<br />
** Basics | Basics<br />
** Interface|Interface<br />
** Buildings|Buildings<br />
** Culture | Culture<br />
** World Map|World Map<br />
** Units|Units<br />
** Security|Security<br />
*Game Features<br />
** Upgrade System|Upgrade System<br />
** Research Menu | Research Menu<br />
** Trade|Trade<br />
** Relics|Relics<br />
** Battle|Battle<br />
** Ranking|Ranking<br />
* TOOLBOX</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%9C%CE%B1%CF%81%CE%BC%CE%AC%CF%81%CE%BF%CF%85&diff=3450Εργοστάσιο Μαρμάρου2015-02-19T10:29:43Z<p>Innogames: /* Marble Manufactory Levels Overview */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Marble Manufactory ==<br />
===Purpose===<br />
<br />
The Marble Manufactory produces marble, which belongs to the "Basic Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:marble-manufactory.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced Good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production. <br />
<br />
=== Requirements === <br />
<br />
To get a Marble Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:13_manufactory_elves_stone_01_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_02_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_03_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_04_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:13_manufactory_elves_stone_06_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_07_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_08_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_09_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:13_manufactory_elves_stone_11_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_12_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_13_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_14_cropped.png|120px]]<br />
|[[File:13_manufactory_elves_stone_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:13_manufactory_humans_stone_01_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_02_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_03_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_04_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:13_manufactory_humans_stone_06_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_07_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_08_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_09_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:13_manufactory_humans_stone_11_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_12_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_13_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_14_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%9C%CE%AC%CF%87%CE%B7&diff=3449Μάχη2015-02-17T12:41:27Z<p>Innogames: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
==Battle==<br />
===Basics===<br />
In Elvenar there are 5 Units for each race to be unlocked and trained in the [[Barracks|Barracks]].<br />
Except for the first Unit, which is unlocked with the Barracks, all other Units need to be unlocked with a separate technology in the Research Menu. You can improve all of your Units with Upgrades, which can also be found in the Research menu.<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. <br />
When you click on an icon, the following UNIT Information is displayed:<br />
<br />
[[File:complete-screen.png|500px|center]]<br />
<br />
{| <br />
!Number<br />
!Name <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type and Class<br />
|Each Unit type is assigned to a certain class that describes the main tactical group it belongs to.<br />
|-<br />
|align=center|2<br />
|align=center|Damage<br />
|The damage value of an attack is determined randomly out of the respective units given damage range.<br />
|-<br />
|align=center|3<br />
|align=center|Hitpoints<br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|4<br />
|align=center|Weight<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a Unit out of its Squad during a battle. <br />
|-<br />
|align=center|5<br />
|align=center|Movement Range<br />
|This is the amount of fields this unit can move in 1 turn.<br />
|-<br />
|align=center|6<br />
|align=center|Attack Range<br />
|This is the maximum distance the attack can reach.<br />
|-<br />
|align=center|7<br />
|align=center|Strike Back<br />
|If a unit has this ability you will see the number “1”. If the Unit has no Strike back a “0” will be shown. This ability allows a Unit to automatically counterattack after being attacked in close combat, but it works only once per round. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|The Unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|9<br />
|align=center|Attack bonus<br />
|Here you will see which classes this Unit has an Attack Bonus against. If this (Unit type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|10<br />
|align=center|Defense Bonus<br />
|This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|11<br />
|align=center|Specil abilities<br />
|Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon.<br />
|-<br />
|}<br />
<br />
There are 5 different Classes or Unit Types: <br />
{| <br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Long Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
There are 5 different Special Abilities: <br />
{| <br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incoming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Devine Curse II<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incoming damage on target until next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
<br />
The Units of both Elves and Humans have equal strength but their tactical style is a bit different. Both races have two basic Units types: 1 light melee and 1 short ranged. The difference between Elves and Humans for those Units is that the human type does better Damage but has weaker Defense, while the elvish type is more balanced. The third and fourth type is completely different for both races. The last type is a magic supporter for both. In addition, there is also a range of other units you will fight against on the World Map.<br />
<br />
=== Elves Units ===<br />
{|style="text-align:center;width:500px;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:elves_sworddancer.png|125px|link=Spearman]]<br />
<font size=2>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|125px|link=Archer]]<br />
<font size=2>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|125px|link=Ent]]<br />
<font size=2>'''[[Ent]]'''</font><br />
|[[File:elves_golem.png|125px|link=Golem]]<br />
<font size=2>'''[[Golem]]'''</font><br />
|[[File:elves_sorceress.png|125px|link=Sorceress]]<br />
<font size=2>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br />
=== Humans Units ===<br />
{|style="text-align:center;width:500px;"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:humans_barbarian.png|125px|link=Axe Barbarian]]<br />
<font size=2>'''[[Axe Barbarian]]'''</font><br />
|[[File:humans_crossbow.png|125px|link=Crossbowman]]<br />
<font size=2>'''[[Crossbowman]]'''</font><br />
|[[File:humans_wardog.png|125px|link=Hellhound]]<br />
<font size=2>'''[[Hellhound]]'''</font><br />
|[[File:humans_paladin.png|125px|link=Paladin]]<br />
<font size=2>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|125px|link=Priest]]<br />
<font size=2>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
=== Army Setup===<br />
<br />
Before you start the battle you need to set up your army.<br />
On the battlefield Units of one type will be grouped into Squads.<br />
You can place from 1 to 5 Squads on the battlefield. Remember: The more the better!<br />
<br />
[[File:army-selection.png|500px|center]]<br />
<br />
<br />
You will be able to remove Squads and replace them as long as you have not started the battle yet.<br />
You will always place full Squad on the battlefield unless you do not have enough Units in a Squad, then only a partial Squad will be placed. <br />
Squads have a size which increases during the game: The bigger the Squad the more Units will fit into it and also the stronger will the Squad will be.<br />
Your enemies will also have different Squad sizes. The Squad sizes of enemies increase with each new province you’ll scout and with the distance of the province from your city!<br />
<br />
Clicking on the “I” on the picture of the enemies, you can see here their Attributes per Unit.<br />
<br />
=== The Battlefield===<br />
<br />
On the battlefield you will find the fighters already in their starting positions. Your troops are on the left and the opponents are on the right. Each Squad takes one hex on the field. Hex fields where the fighters can move are highlighted. <br />
Sometime you will find also obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the Units can attack from long range, it can of course also attack over obstacles. <br />
<br />
=== Initiative Bar===<br />
<br />
[[File:Initiative_Bar.png|700px|center]]<br />
<br />
The order from left to right is the order the units act in battle. The Unit with the higher Initiative will act earlier in the battle round. If the Initiative is equal the Unit with more movement points will be first.<br />
<br />
{| <br />
!Number<br />
!Name <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Surrender<br />
|If you click on it the battle is immediately stopped and lost. You can choose this if you want to avoid additional losses. <br />
|-<br />
|align=center|2<br />
|align=center|Finish Battle automatically<br />
|This will finish the battle automatically. Once started there is no possibility to go back to manual mode. If you want to see the battle results immediately, just click on the button “Battle results” on the top of the screen.<br />
|-<br />
|align=center|3<br />
|align=center|Switch to medium speed<br />
|Here you will be able to switch the speed of the animations from normal to medium or maximum. <br />
|-<br />
|align=center|4<br />
|align=center|Skip turn<br />
|Here you can skip the turn of a Unit. This is valid only for the current round. In the following round this Unit will run his turn as usual.<br />
|-<br />
|align=center|5<br />
|align=center|HP Bar<br />
|It is green for the player and red for the opponents. It shows changes in the Squad. Usually it is full at the beginning and decreases during the battle, as Units are killed.<br />
|-<br />
|align=center|6<br />
|align=center|Red background<br />
|Opponent’s Squads<br />
|-<br />
|align=center|7<br />
|align=center|Green Background<br />
|Player’s Squads<br />
|-<br />
|align=center|8<br />
|align=center|Units in the Squad<br />
|This is the number of Units available in one Squad. It can decrease during the battle as Units are killed.<br />
|-<br />
|}<br />
<br />
Clicking on the small 'i' opens the Unit Information of the respective Unit. <br />
Mouse over the Squad will open a Tooltip, which show the information about the Squad as a whole. <br />
<br />
[[File:Squad_tooltip.png|center]]<br />
<br />
The total Squad Hitpoints value corresponds to the living Units and is given from: Total Hitpoints/Unit Weight.<br />
The total Squad Damage is not reduced for every lost Unit by its damage. A squad where some Units are lost attacks with at least half the Damage of a full Squad even when only one Unit is left.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=Main_Page&diff=3448Main Page2015-02-12T17:13:12Z<p>Innogames: </p>
<hr />
<div>{|<br />
|[[file:wikie_header_text.png|700px|center|link=]]<br />
|-<br />
|[[file:Facebook_Header_851x315.jpg|730px|link=]]<br />
|}<br />
<br />
=Welcome to the Elvenar Help page!=<br />
<br />
These documents are work in progress and were designed to help and guide you through your gaming experience as well as provide detailed information about the game mechanics and stats. We also strongly suggest that you visit the forum as it is a great source for information, suggestions and in-game experience. <br />
{|<br />
|{{News}}<br />
|}<br />
{|<br />
|[[file:buildings_bigger.jpg|link=Buildings]]<br />
|[[file:worldmap_bigger.jpg|link=World Map]]<br />
|-<br />
|[[file:trade_bigger.jpg|link=Trade]]<br />
|[[file:battle_bigger.jpg|link=Battle]]<br />
|}<br />
<br />
[[File:paladin_fp.png|right|link=]]<br />
<br />
<br />
== What this game is about ==<br />
<br />
Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. <br />
<br />
In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style.<br />
<br />
Build up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building improving the production and the look of your city.<br />
<br />
Explore the vast world map to acquire the knowledge of your wise ancestors and discover new technologies. Trade or fight over powerful relics to boost your production. <br />
<br />
You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you.<br />
<br />
The game is in the Beta. This means that although the game is full playable, many improvements will be added in the coming months. Some elements are still in development and will be updated and improved on by user feedback. <br />
<br />
Beta Server Links:<br />
<br />
'''Game Link:''' [https://beta.elvenar.com/ Beta Elvenar]<br />
<br />
'''Forum Link:''' [http://beta.forum.elvenar.com/index.php Beta Elvenar Forum]<br />
<br />
'''Facebook Page:''' [https://www.facebook.com/elvenar/ Facebook Elvenar]<br />
<br />
'''Twitter Page:''' [https://twitter.com/elvenarcom Twitter Elvenar]<br />
<br />
'''Google+ Page:''' [https://plus.google.com/101200958009980463348/posts Google+ Elvenar]<br />
<br />
<div style="z-index:100; position:absolute; left:270px; top:225px;"><br />
[[file:logo.png|link=|200px]]<br />
</div></div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%9C%CE%AC%CF%87%CE%B7&diff=3447Μάχη2015-01-26T15:48:21Z<p>Innogames: </p>
<hr />
<div>[[Category:Help]]<br />
<br />
==Battle==<br />
===Basics===<br />
In Elvenar there are 5 Units for each race to be unlocked and trained in the [[Barracks|Barracks]].<br />
Except for the first Unit, which is unlocked with the Barracks, all other Units need to be unlocked with a separate technology in the Research Menu. You can improve all of your Units with Upgrades, which can also be found in the Research menu.<br />
Once you have built the [[Barracks|Barracks]], you can take a closer look at every unit, even locked ones, by clicking on their respective info icon. <br />
When you click on an icon, the following UNIT Information is displayed:<br />
<br />
[[File:complete-screen.png|500px|center]]<br />
<br />
{| <br />
!Number<br />
!Name <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Unit Type and Class<br />
|Each Unit type is assigned to a certain class that describes the main tactical group it belongs to.<br />
|-<br />
|align=center|2<br />
|align=center|Damage<br />
|The damage value of an attack is determined randomly out of the respective units given damage range.<br />
|-<br />
|align=center|3<br />
|align=center|Hitpoints<br />
|Hitpoints per Unit.<br />
|-<br />
|align=center|4<br />
|align=center|Weight<br />
|Units have different weights. The bigger the weight, the less units are needed to fill a Squad. The bigger the weight, the more difficult it is to kill a Unit out of its Squad during a battle. <br />
|-<br />
|align=center|5<br />
|align=center|Movement Range<br />
|This is the amount of fields this unit can move in 1 turn.<br />
|-<br />
|align=center|6<br />
|align=center|Attack Range<br />
|This is the maximum distance the attack can reach.<br />
|-<br />
|align=center|7<br />
|align=center|Strike Back<br />
|If a unit has this ability you will see the number “1”. If the Unit has no Strike back a “0” will be shown. This ability allows a Unit to automatically counterattack after being attacked in close combat, but it works only once per round. <br />
|-<br />
|align=center|8<br />
|align=center|Initiative<br />
|The Unit with the higher Initiative will act earlier in the battle round.<br />
|-<br />
|align=center|9<br />
|align=center|Attack bonus<br />
|Here you will see which classes this Unit has an Attack Bonus against. If this (Unit type) attacks a Unit of a (shown class), the attack damage will be increased by (the shown percentage).<br />
|-<br />
|align=center|10<br />
|align=center|Defense Bonus<br />
|This will show you against which classes this unit has a Defense Bonus. If this unit is attacked by a unit of the (shown class), the received damage will be reduced by (the shown percentage.) <br />
|-<br />
|align=center|11<br />
|align=center|Specil abilities<br />
|Spells or special additional effects of attacks. For the description tooltip just move the mouse over the icon.<br />
|-<br />
|}<br />
<br />
There are 5 different Classes or Unit Types: <br />
{| <br />
!Class<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Light Melee<br />
|align=center|[[File:light_melee.png]]<br />
|Basic close combat unit (good HP, good damage)<br />
|-<br />
|align=center|Short Ranged<br />
|align=center|[[File:short_ranged.png]]<br />
|Basic ranged fighter (good damage, weak HP)<br />
|-<br />
|align=center|Heavy Melee<br />
|align=center|[[File:heavy_melee.png]]<br />
|close combat unit with heavy armor (very good HP, weak damage)<br />
|-<br />
|align=center|Long Ranged<br />
|align=center|[[File:long_ranged.png]]<br />
|Special ranged unit (e.g. ranged but armored or long heavy shots but extremely weak HP) with some protection against short ranged units.<br />
|-<br />
|align=center|Mage<br />
|align=center|[[File:mage.png]]<br />
|Supporter unit with special magic abilities (weak HP, weak damage, able to modify attributes of target for 1 round)<br />
|-<br />
|}<br />
<br />
There are 5 different Special Abilities: <br />
{| <br />
!Special Ability<br />
!Icon<br />
!Description<br />
|-<br />
|align=center|Devine Curse<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incomming damage on target until next round.<br />
|-<br />
|align=center|Broken Valor<br />
|align=center|[[File:special_abilities_brokenvalor.png]]<br />
|Weakens attack of target until next round.<br />
|-<br />
|align=center|Wound Enemies<br />
|align=center|[[File:special_abilities_wounded.png]]<br />
|Increases incomming damage on target in the current round.<br />
|-<br />
|align=center|Daze Enemies<br />
|align=center|[[File:special_abilities_weakened.png]]<br />
|Weakens attack of target in the current round.<br />
|-<br />
|align=center|Devine Curse II<br />
|align=center|[[File:special_abilities_devinecurse.png]]<br />
|Increases incomming damage on target until next round.<br />
|-<br />
|}<br />
<br />
<br />
=== Units Overview ===<br />
<br />
The Units of both Elves and Humans have equal strength but their tactical style is a bit different. Both races have two basic Units types: 1 light melee and 1 short ranged. The difference between Elves and Humans for those Units is that the human type does better Damage but has weaker Defense, while the elvish type is more balanced. The third and fourth type is completely different for both races. The last type is a magic supporter for both. In addition, there is also a range of other units you will fight against on the World Map.<br />
<br />
=== Elves Units ===<br />
{|style="text-align:center;width:500px;"<br />
!colspan="5"|Elves Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:elves_sworddancer.png|125px|link=Spearman]]<br />
<font size=2>'''[[Sword Dancer]]'''</font><br />
|[[File:elves_archer.png|125px|link=Archer]]<br />
<font size=2>'''[[Archer]]'''</font><br />
|[[File:elves_ent.png|125px|link=Ent]]<br />
<font size=2>'''[[Ent]]'''</font><br />
|[[File:elves_golem.png|125px|link=Golem]]<br />
<font size=2>'''[[Golem]]'''</font><br />
|[[File:elves_sorceress.png|125px|link=Sorceress]]<br />
<font size=2>'''[[Sorceress]]'''</font><br />
|-<br />
|}<br />
<br />
=== Humans Units ===<br />
{|style="text-align:center;width:500px;"<br />
!colspan="5"|Humans Units<br />
|-style="vertical-align:bottom;"<br />
|[[File:humans_barbarian.png|125px|link=Axe Barbarian]]<br />
<font size=2>'''[[Axe Barbarian]]'''</font><br />
|[[File:humans_crossbow.png|125px|link=Crossbowman]]<br />
<font size=2>'''[[Crossbowman]]'''</font><br />
|[[File:humans_wardog.png|125px|link=Hellhound]]<br />
<font size=2>'''[[Hellhound]]'''</font><br />
|[[File:humans_paladin.png|125px|link=Paladin]]<br />
<font size=2>'''[[Paladin]]'''</font><br />
|[[File:humans_priest.png|125px|link=Priest]]<br />
<font size=2>'''[[Priest]]'''</font><br />
|-<br />
|}<br />
<br />
=== Army Setup===<br />
<br />
Before you start the battle you need to set up your army.<br />
On the battlefield Units of one type will be grouped into Squads.<br />
You can place from 1 to 5 Squads on the battlefield. Remember: The more the better!<br />
<br />
[[File:army-selection.png|500px|center]]<br />
<br />
<br />
You will be able to remove Squads and replace them as long as you have not started the battle yet.<br />
You will always place full Squad on the battlefield unless you do not have enough Units in a Squad, then only a partial Squad will be placed. <br />
Squads have a size which increases during the game: The bigger the Squad the more Units will fit into it and also the stronger will the Squad will be.<br />
Your enemies will also have different Squad sizes. The Squad sizes of enemies increase with each new province you’ll scout and with the distance of the province from your city!<br />
<br />
Clicking on the “I” on the picture of the enemies, you can see here their Attributes per Unit.<br />
<br />
=== The Battlefield===<br />
<br />
On the battlefield you will find the fighters already in their starting positions. Your troops are on the left and the opponents are on the right. Each Squad takes one hex on the field. Hex fields where the fighters can move are highlighted. <br />
Sometime you will find also obstacles on the battlefield so you will need to develop different tactics to attack or defend. If the Units can attack from long range, it can of course also attack over obstacles. <br />
<br />
=== Initiative Bar===<br />
<br />
[[File:Initiative_Bar.png|700px|center]]<br />
<br />
The order from left to right is the order the units act in battle. The Unit with the higher Initiative will act earlier in the battle round. If the Initiative is equal the Unit with more movement points will be first.<br />
<br />
{| <br />
!Number<br />
!Name <br />
!Description<br />
|-<br />
|align=center|1<br />
|align=center|Surrender<br />
|If you click on it the battle is immediately stopped and lost. You can choose this if you want to avoid additional losses. <br />
|-<br />
|align=center|2<br />
|align=center|Finish Battle automatically<br />
|This will finish the battle automatically. Once started there is no possibility to go back to manual mode. If you want to see the battle results immediately, just click on the button “Battle results” on the top of the screen.<br />
|-<br />
|align=center|3<br />
|align=center|Switch to medium speed<br />
|Here you will be able to switch the speed of the animations from normal to medium or maximum. <br />
|-<br />
|align=center|4<br />
|align=center|Skip turn<br />
|Here you can skip the turn of a Unit. This is valid only for the current round. In the following round this Unit will run his turn as usual.<br />
|-<br />
|align=center|5<br />
|align=center|HP Bar<br />
|It is green for the player and red for the opponents. It shows changes in the Squad. Usually it is full at the beginning and decreases during the battle, as Units are killed.<br />
|-<br />
|align=center|6<br />
|align=center|Red background<br />
|Opponent’s Squads<br />
|-<br />
|align=center|7<br />
|align=center|Green Background<br />
|Player’s Squads<br />
|-<br />
|align=center|8<br />
|align=center|Units in the Squad<br />
|This is the number of Units available in one Squad. It can decrease during the battle as Units are killed.<br />
|-<br />
|}<br />
<br />
Clicking on the small 'i' opens the Unit Information of the respective Unit. <br />
Mouse over the Squad will open a Tooltip, which show the information about the Squad as a whole. <br />
<br />
[[File:Squad_tooltip.png|center]]<br />
<br />
The total Squad Hitpoints value corresponds to the living Units and is given from: Total Hitpoints/Unit Weight.<br />
The total Squad Damage is not reduced for every lost Unit by its damage. A squad where some Units are lost attacks with at least half the Damage of a full Squad even when only one Unit is left.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A0%CE%BF%CE%BB%CE%B9%CF%84%CE%B9%CF%83%CE%BC%CF%8C%CF%82&diff=3446Πολιτισμός2015-01-20T14:23:50Z<p>Innogames: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Culture ==<br />
<br />
Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources).<br />
The higher the level of a building, the more Culture Points it will require.<br />
You can get Culture mainly from Cultural Buildings, but also from advanced [[Streets|street types]]. <br />
<br />
[[File:culture_tab.png|500px|center]]<br />
<br />
=== Culture Bonus===<br />
<br />
If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.<br />
<br />
There are 4 levels of culture bonuses: <br />
<br />
[[File:culture-tooltip.png|center|]]<br />
<br />
Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this.<br />
<br />
Level 2 will increase it from 120 % to 140 % and is not easy to achieve.<br />
<br />
Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help.<br />
<br />
Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.<br />
<br />
=== Cultural Buildings ===<br />
====Purpose====<br />
<br />
With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu. <br />
<br />
=== Requirements === <br />
You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded. <br />
<br />
''Sell Cultural Buildings:'' Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.<br />
<br />
=== Cultural buildings Overview Elves ===<br />
<br />
{| style="text-align: center"<br />
!colspan="10"|Cultural buildings Overview Elves<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
|-<br />
!Building<br />
!colspan="2"|Requirements<br />
!colspan="3"|Costs<br />
!colspan="3"|Benefits<br />
|-<br />
|<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:premium_small.png|Diamonds]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:population_small_elves.png|Population]]<br />
|[[File:help_small.png|Neighborly Help]]Effect<br />
|-<br />
|[[File:luminous_signpost_cropped.png|50px|Luminous Signpost]]<br />
|1x1<br />
|10s<br />
|100<br />
|25<br />
|0<br />
|21<br />
|<br />
|no<br />
|-<br />
|[[File:decoration_elves_garden_1x3_cropped.png|50px|Purple Blossom Trees]]<br />
|1x3<br />
|1m<br />
|200<br />
|50<br />
|<br />
|67<br />
|<br />
|no<br />
|-<br />
|[[File:01_premium_elves_shrine_cropped.png|50px|Shrine of Enar]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|370<br />
|450<br />
|<br />
|450 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:10_happiness_elves_canopy_boat_cropped.png|50px|Flying Boat]]<br />
|3x3<br />
|2h 23m<br />
|13.500<br />
|2.050<br />
|<br />
|250<br />
|<br />
|250 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:11_happiness_elves_mothertree_cropped.png|50px|Spot of Whispering Trees]]<br />
|4x3<br />
|3h 58m<br />
|29.900<br />
|4.480<br />
|<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_youth_cropped.png|50px|Well of Floating Islands]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|440<br />
|400<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_runes_cropped.png|50px|Ancient Runes]]<br />
|2x1<br />
|48m<br />
|6.530<br />
|963<br />
|<br />
|60<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_3x1_cropped.png|50px|Orange Berries Trees]]<br />
|3x1<br />
|1h 13m<br />
|9.790<br />
|1.440<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:02_premium_elves_phoenix_cropped.png|50px|Protector of the Woods]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|840<br />
|<br />
|840 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_statue_cropped.png|50px|Statue of the Sacred Sage]]<br />
|1x2<br />
|59m<br />
|10.900<br />
|1.570<br />
|<br />
|74<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x1_cropped.png|50px|Gift of the Garden Fairy]]<br />
|1x1<br />
|29m<br />
|5.440<br />
|785<br />
|<br />
|36<br />
|<br />
|<br />
|-<br />
|[[File:03_premium_elves_seasnake_cropped.png|50px|Vallorian Seasnake]]<br />
|3x4<br />
|10s<br />
|<br />
|<br />
|710<br />
|1.000<br />
|<br />
|1000 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:09_happiness_elves_cyclone_cropped.png|50px|Mysterious Cyclone]]<br />
|3x3<br />
|4h 47m<br />
|74.900<br />
|10.800<br />
|<br />
|440<br />
|<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_stones_cropped.png|50px|Famous Stone of Art]]<br />
|3x1<br />
|1h 38m<br />
|19.500<br />
|2.860<br />
|<br />
|140<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x2_cropped.png|50px|Crop of Joy]]<br />
|1x2<br />
|1h 05m<br />
|13.000<br />
|1.910<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:04_premium_elves_mothertree_cropped.png|50px|Mothertree]]<br />
|2x2<br />
|10s<br />
|<br />
|<br />
|290<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:07_happiness_elves_blooming_temple_cropped.png|50px|Temple of Ages]]<br />
|5x4<br />
|11h 38m<br />
|231.000<br />
|32.500<br />
|<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_fertility_cropped.png|50px|Goddess of Fertility]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|690<br />
|550<br />
|510<br />
|550 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:decorations_elves_05_cropped.png|50px|Altar of the Forefathers]]<br />
|1x3<br />
|1h 47m<br />
|40.800<br />
|5.690<br />
|<br />
|160<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_2x1_cropped.png|50px|Nature's Blessing]]<br />
|2x1<br />
|1h 11m<br />
|27.200<br />
|3.800<br />
|<br />
|100<br />
|<br />
|<br />
|-<br />
|[[File:05_premium_elves_tower_cropped.png|50px|Golden Torch Tower]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|740<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:08_happiness_elves_zen_garden_cropped.png|50px|Garden of Harmony]]<br />
|5x6<br />
|18h 22m<br />
|468.000<br />
|65.000<br />
|<br />
|2.100<br />
|<br />
|2.100 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
<br />
|}<br />
<br />
=== Cultural Building Overview Humans ===</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A0%CE%BF%CE%BB%CE%B9%CF%84%CE%B9%CF%83%CE%BC%CF%8C%CF%82&diff=3445Πολιτισμός2015-01-20T12:38:03Z<p>Innogames: </p>
<hr />
<div>[[Category:Buildings]]<br />
<br />
== Culture ==<br />
<br />
Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources).<br />
The higher the level of a building, the more Culture Points it will require.<br />
You can get Culture mainly from Cultural Buildings, but also from advanced [[Streets|street types]]. <br />
<br />
[[File:culture_tab.png|500px|center]]<br />
<br />
=== Culture Bonus===<br />
<br />
If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.<br />
<br />
There are 4 levels of culture bonuses: <br />
<br />
[[File:culture-tooltip.png|center|]]<br />
<br />
Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this.<br />
<br />
Level 2 will increase it from 120 % to 140 % and is not easy to achieve.<br />
<br />
Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help.<br />
<br />
Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.<br />
<br />
=== Cultural Buildings ===<br />
====Purpose====<br />
<br />
With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu. <br />
<br />
=== Requirements === <br />
You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded. <br />
<br />
''Sell Cultural Buildings:'' Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.<br />
<br />
=== Cultural buildings Overview Elves ===<br />
<br />
{| style="text-align: center"<br />
!colspan="10"|Cultural buildings Overview Elves<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
|-<br />
!Building<br />
!colspan="2"|Requirements<br />
!colspan="3"|Costs<br />
!colspan="3"|Benefits<br />
|-<br />
|<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:premium_small.png|Diamonds]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:population_small_elves.png|Population]]<br />
|[[File:help_small.png|Neighborly Help]]Effect<br />
|-<br />
|[[File:luminous_signpost_cropped.png|50px|Luminous Signpost]]<br />
|1x1<br />
|10s<br />
|100<br />
|25<br />
|0<br />
|21<br />
|<br />
|no<br />
|-<br />
|[[File:decoration_elves_garden_1x3_cropped.png|50px|Purple Blossom Trees]]<br />
|1x3<br />
|1m<br />
|200<br />
|50<br />
|<br />
|67<br />
|<br />
|no<br />
|-<br />
|[[File:01_premium_elves_shrine_cropped.png|50px|Shrine of Enar]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|370<br />
|450<br />
|<br />
|450 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:10_happiness_elves_canopy_boat_cropped.png|50px|Flying Boat]]<br />
|3x3<br />
|2h 23m<br />
|13.500<br />
|2.050<br />
|<br />
|250<br />
|<br />
|250 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:11_happiness_elves_mothertree_cropped.png|50px|Spot of Whispering Trees]]<br />
|4x3<br />
|3h 58m<br />
|29.900<br />
|4.480<br />
|<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_youth_cropped.png|50px|Well of Floating Islands]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|440<br />
|400<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_runes_cropped.png|50px|Ancient Runes]]<br />
|2x1<br />
|48m<br />
|6.530<br />
|963<br />
|<br />
|60<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_3x1_cropped.png|50px|Orange Berries Trees]]<br />
|3x1<br />
|1h 13m<br />
|9.790<br />
|1.440<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:02_premium_elves_phoenix_cropped.png|50px|Protector of the Woods]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|840<br />
|<br />
|840 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_statue_cropped.png|50px|Statue of the Sacred Sage]]<br />
|1x2<br />
|59m<br />
|10.900<br />
|1.570<br />
|<br />
|74<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x1_cropped.png|50px|Gift of the Garden Fairy]]<br />
|1x1<br />
|29m<br />
|5.440<br />
|785<br />
|<br />
|36<br />
|<br />
|<br />
|-<br />
|[[File:03_premium_elves_seasnake_cropped.png|50px|Vallorian Seasnake]]<br />
|3x4<br />
|10s<br />
|<br />
|<br />
|710<br />
|1.000<br />
|<br />
|1000 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:09_happiness_elves_cyclone_cropped.png|50px|Mysterious Cyclone]]<br />
|3x3<br />
|4h 47m<br />
|74.900<br />
|10.800<br />
|<br />
|440<br />
|<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_stones_cropped.png|50px|Famous Stone of Art]]<br />
|3x1<br />
|1h 38m<br />
|19.500<br />
|2.860<br />
|<br />
|140<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x2_cropped.png|50px|Crop of Joy]]<br />
|1x2<br />
|1h 05m<br />
|13.000<br />
|1.910<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:04_premium_elves_mothertree_cropped.png|50px|Mothertree]]<br />
|2x2<br />
|10s<br />
|<br />
|<br />
|290<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:07_happiness_elves_blooming_temple_cropped.png|50px|Temple of Ages]]<br />
|5x4<br />
|11h 38m<br />
|231.000<br />
|32.500<br />
|<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_fertility_cropped.png|50px|Goddess of Fertility]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|690<br />
|550<br />
|510<br />
|550 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:decorations_elves_05_cropped.png|50px|Altar of the Forefathers]]<br />
|1x3<br />
|1h 47m<br />
|40.800<br />
|5.690<br />
|<br />
|160<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_2x1_cropped.png|50px|Nature's Blessing]]<br />
|2x1<br />
|1h 11m<br />
|27.200<br />
|3.800<br />
|<br />
|100<br />
|<br />
|<br />
|-<br />
|[[File:05_premium_elves_tower_cropped.png|50px|Golden Torch Tower]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|740<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:08_happiness_elves_zen_garden_cropped.png|50px|Garden of Harmony]]<br />
|5x6<br />
|18h 22m<br />
|468.000<br />
|65.000<br />
|<br />
|2.100<br />
|<br />
|2.100 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
<br />
|}<br />
<br />
=== Cultural Building Overview Humans ===</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A0%CE%BF%CE%BB%CE%B9%CF%84%CE%B9%CF%83%CE%BC%CF%8C%CF%82&diff=3444Πολιτισμός2015-01-20T12:37:19Z<p>Innogames: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
= Culture =<br />
<br />
Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources).<br />
The higher the level of a building, the more Culture Points it will require.<br />
You can get Culture mainly from Cultural Buildings, but also from advanced [[Streets|street types]]. <br />
<br />
[[File:culture_tab.png|500px|center]]<br />
<br />
= Culture Bonus =<br />
<br />
If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.<br />
<br />
There are 4 levels of culture bonuses: <br />
<br />
[[File:culture-tooltip.png|center|]]<br />
<br />
Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this.<br />
<br />
Level 2 will increase it from 120 % to 140 % and is not easy to achieve.<br />
<br />
Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help.<br />
<br />
Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.<br />
<br />
= Cultural Buildings =<br />
== Purpose ==<br />
<br />
With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu. <br />
<br />
== Requirements ==<br />
You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded. <br />
<br />
''Sell Cultural Buildings:'' Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.<br />
<br />
== Overview Elves ==<br />
<br />
{| style="text-align: center"<br />
!colspan="10"|Cultural buildings Overview Elves<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
|-<br />
!Building<br />
!colspan="2"|Requirements<br />
!colspan="3"|Costs<br />
!colspan="3"|Benefits<br />
|-<br />
|<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:premium_small.png|Diamonds]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:population_small_elves.png|Population]]<br />
|[[File:help_small.png|Neighborly Help]]Effect<br />
|-<br />
|[[File:luminous_signpost_cropped.png|50px|Luminous Signpost]]<br />
|1x1<br />
|10s<br />
|100<br />
|25<br />
|0<br />
|21<br />
|<br />
|no<br />
|-<br />
|[[File:decoration_elves_garden_1x3_cropped.png|50px|Purple Blossom Trees]]<br />
|1x3<br />
|1m<br />
|200<br />
|50<br />
|<br />
|67<br />
|<br />
|no<br />
|-<br />
|[[File:01_premium_elves_shrine_cropped.png|50px|Shrine of Enar]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|370<br />
|450<br />
|<br />
|450 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:10_happiness_elves_canopy_boat_cropped.png|50px|Flying Boat]]<br />
|3x3<br />
|2h 23m<br />
|13.500<br />
|2.050<br />
|<br />
|250<br />
|<br />
|250 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:11_happiness_elves_mothertree_cropped.png|50px|Spot of Whispering Trees]]<br />
|4x3<br />
|3h 58m<br />
|29.900<br />
|4.480<br />
|<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_youth_cropped.png|50px|Well of Floating Islands]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|440<br />
|400<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_runes_cropped.png|50px|Ancient Runes]]<br />
|2x1<br />
|48m<br />
|6.530<br />
|963<br />
|<br />
|60<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_3x1_cropped.png|50px|Orange Berries Trees]]<br />
|3x1<br />
|1h 13m<br />
|9.790<br />
|1.440<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:02_premium_elves_phoenix_cropped.png|50px|Protector of the Woods]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|840<br />
|<br />
|840 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_statue_cropped.png|50px|Statue of the Sacred Sage]]<br />
|1x2<br />
|59m<br />
|10.900<br />
|1.570<br />
|<br />
|74<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x1_cropped.png|50px|Gift of the Garden Fairy]]<br />
|1x1<br />
|29m<br />
|5.440<br />
|785<br />
|<br />
|36<br />
|<br />
|<br />
|-<br />
|[[File:03_premium_elves_seasnake_cropped.png|50px|Vallorian Seasnake]]<br />
|3x4<br />
|10s<br />
|<br />
|<br />
|710<br />
|1.000<br />
|<br />
|1000 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:09_happiness_elves_cyclone_cropped.png|50px|Mysterious Cyclone]]<br />
|3x3<br />
|4h 47m<br />
|74.900<br />
|10.800<br />
|<br />
|440<br />
|<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_stones_cropped.png|50px|Famous Stone of Art]]<br />
|3x1<br />
|1h 38m<br />
|19.500<br />
|2.860<br />
|<br />
|140<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x2_cropped.png|50px|Crop of Joy]]<br />
|1x2<br />
|1h 05m<br />
|13.000<br />
|1.910<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:04_premium_elves_mothertree_cropped.png|50px|Mothertree]]<br />
|2x2<br />
|10s<br />
|<br />
|<br />
|290<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:07_happiness_elves_blooming_temple_cropped.png|50px|Temple of Ages]]<br />
|5x4<br />
|11h 38m<br />
|231.000<br />
|32.500<br />
|<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_fertility_cropped.png|50px|Goddess of Fertility]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|690<br />
|550<br />
|510<br />
|550 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:decorations_elves_05_cropped.png|50px|Altar of the Forefathers]]<br />
|1x3<br />
|1h 47m<br />
|40.800<br />
|5.690<br />
|<br />
|160<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_2x1_cropped.png|50px|Nature's Blessing]]<br />
|2x1<br />
|1h 11m<br />
|27.200<br />
|3.800<br />
|<br />
|100<br />
|<br />
|<br />
|-<br />
|[[File:05_premium_elves_tower_cropped.png|50px|Golden Torch Tower]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|740<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:08_happiness_elves_zen_garden_cropped.png|50px|Garden of Harmony]]<br />
|5x6<br />
|18h 22m<br />
|468.000<br />
|65.000<br />
|<br />
|2.100<br />
|<br />
|2.100 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
<br />
|}<br />
<br />
== Overview Humans ==</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A0%CE%BF%CE%BB%CE%B9%CF%84%CE%B9%CF%83%CE%BC%CF%8C%CF%82&diff=3443Πολιτισμός2015-01-20T12:35:58Z<p>Innogames: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
= Culture =<br />
<br />
Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources).<br />
The higher the level of a building, the more Culture Points it will require.<br />
You can get Culture mainly from Cultural Buildings, but also from advanced [[Streets|street types]]. <br />
<br />
[[File:culture_tab.png|500px|center]]<br />
<br />
== Culture Bonus ==<br />
<br />
If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.<br />
<br />
There are 4 levels of culture bonuses: <br />
<br />
[[File:culture-tooltip.png|center|]]<br />
<br />
Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this.<br />
<br />
Level 2 will increase it from 120 % to 140 % and is not easy to achieve.<br />
<br />
Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help.<br />
<br />
Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.<br />
<br />
== Cultural Buildings ==<br />
=== Purpose ===<br />
<br />
With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu. <br />
<br />
=== Requirements === <br />
You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded. <br />
<br />
''Sell Cultural Buildings:'' Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.<br />
<br />
=== Overview Elves ===<br />
<br />
{| style="text-align: center"<br />
!colspan="10"|Cultural buildings Overview Elves<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
|-<br />
!Building<br />
!colspan="2"|Requirements<br />
!colspan="3"|Costs<br />
!colspan="3"|Benefits<br />
|-<br />
|<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:premium_small.png|Diamonds]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:population_small_elves.png|Population]]<br />
|[[File:help_small.png|Neighborly Help]]Effect<br />
|-<br />
|[[File:luminous_signpost_cropped.png|50px|Luminous Signpost]]<br />
|1x1<br />
|10s<br />
|100<br />
|25<br />
|0<br />
|21<br />
|<br />
|no<br />
|-<br />
|[[File:decoration_elves_garden_1x3_cropped.png|50px|Purple Blossom Trees]]<br />
|1x3<br />
|1m<br />
|200<br />
|50<br />
|<br />
|67<br />
|<br />
|no<br />
|-<br />
|[[File:01_premium_elves_shrine_cropped.png|50px|Shrine of Enar]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|370<br />
|450<br />
|<br />
|450 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:10_happiness_elves_canopy_boat_cropped.png|50px|Flying Boat]]<br />
|3x3<br />
|2h 23m<br />
|13.500<br />
|2.050<br />
|<br />
|250<br />
|<br />
|250 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:11_happiness_elves_mothertree_cropped.png|50px|Spot of Whispering Trees]]<br />
|4x3<br />
|3h 58m<br />
|29.900<br />
|4.480<br />
|<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_youth_cropped.png|50px|Well of Floating Islands]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|440<br />
|400<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_runes_cropped.png|50px|Ancient Runes]]<br />
|2x1<br />
|48m<br />
|6.530<br />
|963<br />
|<br />
|60<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_3x1_cropped.png|50px|Orange Berries Trees]]<br />
|3x1<br />
|1h 13m<br />
|9.790<br />
|1.440<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:02_premium_elves_phoenix_cropped.png|50px|Protector of the Woods]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|840<br />
|<br />
|840 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_statue_cropped.png|50px|Statue of the Sacred Sage]]<br />
|1x2<br />
|59m<br />
|10.900<br />
|1.570<br />
|<br />
|74<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x1_cropped.png|50px|Gift of the Garden Fairy]]<br />
|1x1<br />
|29m<br />
|5.440<br />
|785<br />
|<br />
|36<br />
|<br />
|<br />
|-<br />
|[[File:03_premium_elves_seasnake_cropped.png|50px|Vallorian Seasnake]]<br />
|3x4<br />
|10s<br />
|<br />
|<br />
|710<br />
|1.000<br />
|<br />
|1000 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:09_happiness_elves_cyclone_cropped.png|50px|Mysterious Cyclone]]<br />
|3x3<br />
|4h 47m<br />
|74.900<br />
|10.800<br />
|<br />
|440<br />
|<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_stones_cropped.png|50px|Famous Stone of Art]]<br />
|3x1<br />
|1h 38m<br />
|19.500<br />
|2.860<br />
|<br />
|140<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x2_cropped.png|50px|Crop of Joy]]<br />
|1x2<br />
|1h 05m<br />
|13.000<br />
|1.910<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:04_premium_elves_mothertree_cropped.png|50px|Mothertree]]<br />
|2x2<br />
|10s<br />
|<br />
|<br />
|290<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:07_happiness_elves_blooming_temple_cropped.png|50px|Temple of Ages]]<br />
|5x4<br />
|11h 38m<br />
|231.000<br />
|32.500<br />
|<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_fertility_cropped.png|50px|Goddess of Fertility]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|690<br />
|550<br />
|510<br />
|550 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:decorations_elves_05_cropped.png|50px|Altar of the Forefathers]]<br />
|1x3<br />
|1h 47m<br />
|40.800<br />
|5.690<br />
|<br />
|160<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_2x1_cropped.png|50px|Nature's Blessing]]<br />
|2x1<br />
|1h 11m<br />
|27.200<br />
|3.800<br />
|<br />
|100<br />
|<br />
|<br />
|-<br />
|[[File:05_premium_elves_tower_cropped.png|50px|Golden Torch Tower]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|740<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:08_happiness_elves_zen_garden_cropped.png|50px|Garden of Harmony]]<br />
|5x6<br />
|18h 22m<br />
|468.000<br />
|65.000<br />
|<br />
|2.100<br />
|<br />
|2.100 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
<br />
|}<br />
<br />
=== Overview Humans ===</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A0%CE%BF%CE%BB%CE%B9%CF%84%CE%B9%CF%83%CE%BC%CF%8C%CF%82&diff=3442Πολιτισμός2015-01-20T12:33:33Z<p>Innogames: </p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Culture ==<br />
<br />
Culture helps you to ensure your population is healthy and productive. You will mainly need culture to upgrade buildings (together with Population and other resources).<br />
The higher the level of a building, the more Culture Points it will require.<br />
You can get Culture mainly from Cultural Buildings, but also from advanced [[Streets|street types]]. <br />
<br />
[[File:culture_tab.png|500px|center]]<br />
<br />
=== Culture Bonus===<br />
<br />
If you have more Culture than your upgraded buildings are currently using (the “Required Culture”), the remaining “Available Culture” will give you a Culture Bonus, which will increase your base resources productions of Coins and Supplies. You can get temporary additional “Available Culture” from Neighborly Help. This will help you to get to the higher levels of Culture Bonus.<br />
<br />
There are 4 levels of culture bonuses: <br />
<br />
[[File:culture-tooltip.png|center|]]<br />
<br />
Level 1 will increase your production rate from the standard 100 % to 120 %. You should definitely try to get this.<br />
<br />
Level 2 will increase it from 120 % to 140 % and is not easy to achieve.<br />
<br />
Level 3 will increase it from 140 % to 170 %, but you will rarely reach it without neighborly help.<br />
<br />
Level 4 will increase it from 170 % to 200 %, only a steady flow of neighborly help will ensure you can get this bonus without having to occupy too much space for culture buildings.<br />
<br />
=== Cultural Buildings ===<br />
====Purpose====<br />
<br />
With Cultural Buildings you will make your city more beautiful and you will increase your available Culture. After unlocking a Cultural Building in the Research Menu, you will be able to build it via Build menu. <br />
<br />
==== Requirements ==== <br />
You need to unlock Cultural Buildings in the Research Menu. They can be moved, sold and rebuilt. They cannot be upgraded. <br />
<br />
''Sell Cultural Buildings:'' Over time, you will research newer Cultural Buildings which give more Culture. Often it is recommendable to exchange your older Cultural Buildings with the newer ones to save space in your city.<br />
<br />
==== Overview Elves ====<br />
<br />
{| style="text-align: center"<br />
!colspan="10"|Cultural buildings Overview Elves<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
|-<br />
!Building<br />
!colspan="2"|Requirements<br />
!colspan="3"|Costs<br />
!colspan="3"|Benefits<br />
|-<br />
|<br />
|[[File:field_small.png|Size]]<br />
|[[File:time_small.png|Construction Time]]<br />
|[[File:coin_small.png|Coins]]<br />
|[[File:supply_small.png|Supplies]]<br />
|[[File:premium_small.png|Diamonds]]<br />
|[[File:culture_icon.png|Culture]]<br />
|[[File:population_small_elves.png|Population]]<br />
|[[File:help_small.png|Neighborly Help]]Effect<br />
|-<br />
|[[File:luminous_signpost_cropped.png|50px|Luminous Signpost]]<br />
|1x1<br />
|10s<br />
|100<br />
|25<br />
|0<br />
|21<br />
|<br />
|no<br />
|-<br />
|[[File:decoration_elves_garden_1x3_cropped.png|50px|Purple Blossom Trees]]<br />
|1x3<br />
|1m<br />
|200<br />
|50<br />
|<br />
|67<br />
|<br />
|no<br />
|-<br />
|[[File:01_premium_elves_shrine_cropped.png|50px|Shrine of Enar]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|370<br />
|450<br />
|<br />
|450 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:10_happiness_elves_canopy_boat_cropped.png|50px|Flying Boat]]<br />
|3x3<br />
|2h 23m<br />
|13.500<br />
|2.050<br />
|<br />
|250<br />
|<br />
|250 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:11_happiness_elves_mothertree_cropped.png|50px|Spot of Whispering Trees]]<br />
|4x3<br />
|3h 58m<br />
|29.900<br />
|4.480<br />
|<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_youth_cropped.png|50px|Well of Floating Islands]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|440<br />
|400<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_runes_cropped.png|50px|Ancient Runes]]<br />
|2x1<br />
|48m<br />
|6.530<br />
|963<br />
|<br />
|60<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_3x1_cropped.png|50px|Orange Berries Trees]]<br />
|3x1<br />
|1h 13m<br />
|9.790<br />
|1.440<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:02_premium_elves_phoenix_cropped.png|50px|Protector of the Woods]]<br />
|4x3<br />
|10s<br />
|<br />
|<br />
|620<br />
|840<br />
|<br />
|840 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_statue_cropped.png|50px|Statue of the Sacred Sage]]<br />
|1x2<br />
|59m<br />
|10.900<br />
|1.570<br />
|<br />
|74<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x1_cropped.png|50px|Gift of the Garden Fairy]]<br />
|1x1<br />
|29m<br />
|5.440<br />
|785<br />
|<br />
|36<br />
|<br />
|<br />
|-<br />
|[[File:03_premium_elves_seasnake_cropped.png|50px|Vallorian Seasnake]]<br />
|3x4<br />
|10s<br />
|<br />
|<br />
|710<br />
|1.000<br />
|<br />
|1000 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:09_happiness_elves_cyclone_cropped.png|50px|Mysterious Cyclone]]<br />
|3x3<br />
|4h 47m<br />
|74.900<br />
|10.800<br />
|<br />
|440<br />
|<br />
|440 [[File:culture_icon.png|Culture]] /8h<br />
|-<br />
|[[File:decorations_elves_stones_cropped.png|50px|Famous Stone of Art]]<br />
|3x1<br />
|1h 38m<br />
|19.500<br />
|2.860<br />
|<br />
|140<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_1x2_cropped.png|50px|Crop of Joy]]<br />
|1x2<br />
|1h 05m<br />
|13.000<br />
|1.910<br />
|<br />
|92<br />
|<br />
|<br />
|-<br />
|[[File:04_premium_elves_mothertree_cropped.png|50px|Mothertree]]<br />
|2x2<br />
|10s<br />
|<br />
|<br />
|290<br />
|400<br />
|<br />
|400 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:07_happiness_elves_blooming_temple_cropped.png|50px|Temple of Ages]]<br />
|5x4<br />
|11h 38m<br />
|231.000<br />
|32.500<br />
|<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:premium_elves_fertility_cropped.png|50px|Goddess of Fertility]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|690<br />
|550<br />
|510<br />
|550 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:decorations_elves_05_cropped.png|50px|Altar of the Forefathers]]<br />
|1x3<br />
|1h 47m<br />
|40.800<br />
|5.690<br />
|<br />
|160<br />
|<br />
|<br />
|-<br />
|[[File:decoration_elves_garden_2x1_cropped.png|50px|Nature's Blessing]]<br />
|2x1<br />
|1h 11m<br />
|27.200<br />
|3.800<br />
|<br />
|100<br />
|<br />
|<br />
|-<br />
|[[File:05_premium_elves_tower_cropped.png|50px|Golden Torch Tower]]<br />
|3x3<br />
|10s<br />
|<br />
|<br />
|740<br />
|1.200<br />
|<br />
|1.200 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
|[[File:08_happiness_elves_zen_garden_cropped.png|50px|Garden of Harmony]]<br />
|5x6<br />
|18h 22m<br />
|468.000<br />
|65.000<br />
|<br />
|2.100<br />
|<br />
|2.100 [[File:culture_icon.png|Culture]]/8h<br />
|-<br />
!colspan="10" style="font-size:12px;text-align:center;"|Press on each building picture to see a bigger image.<br />
<br />
|}<br />
<br />
==== Overview Humans ====</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=Main_Page&diff=3441Main Page2015-01-20T11:25:06Z<p>Innogames: </p>
<hr />
<div>{|<br />
|[[file:wikie_header_text.png|700px|center|link=]]<br />
|-<br />
|[[file:Facebook_Header_851x315.jpg|730px|link=]]<br />
|}<br />
<br />
=Welcome to the Elvenar Help page!=<br />
<br />
These documents are work in progress and were designed to help and guide you through your gaming experience as well as provide detailed information about the game mechanics and stats. We also strongly suggest that you visit the forum as it is a great source for information, suggestions and in-game experience. <br />
{|<br />
|{{News}}<br />
|}<br />
{|<br />
|[[file:buildings_bigger.jpg|link=Buildings]]<br />
|[[file:worldmap_bigger.jpg|link=World Map]]<br />
|-<br />
|[[file:trade_bigger.jpg|link=Trade]]<br />
|[[file:battle_bigger.jpg|link=Battle]]<br />
|}<br />
<br />
[[File:paladin_fp.png|right|link=]]<br />
<br />
<br />
== What this game is about ==<br />
<br />
Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. <br />
<br />
In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style.<br />
<br />
Build up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building improving the production and the look of your city.<br />
<br />
Explore the vast world map to acquire the knowledge of your wise ancestors and discover new technologies. Trade or fight over powerful relics to boost your production. <br />
<br />
You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you.<br />
<br />
The game is in the Beta. This means that although the game is full playable, many improvements will be added in the coming months. Some elements are still in development and will be updated and improved on by user feedback. <br />
<br />
Beta Server Links:<br />
<br />
'''Game Link:''' [https://beta.elvenar.com/ Beta Elvenar]<br />
<br />
'''Forum Link:''' [http://beta.forum.elvenar.com/index.php Beta Elvenar Forum]<br />
<br />
'''Facebook Page:''' [https://www.facebook.com/elvenar/ Facebook Elvenar]<br />
<br />
'''Twitter Page:''' [https://twitter.com/elvenarcom Twitter Elvenar]<br />
<br />
'''Google+ Page:''' [https://plus.google.com/101200958009980463348/posts Google+ Elvenar]<br />
<br />
<div style="z-index:100; position:absolute; left:270px; top:225px;"><br />
[[file:logo.png|link=|200px]]<br />
</div><br />
<br />
[[MediaWiki:Sidebar|Navigationsleiste bearbeiten]]</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=Main_Page&diff=3440Main Page2015-01-20T11:24:41Z<p>Innogames: </p>
<hr />
<div>{|<br />
|[[file:wikie_header_text.png|700px|center|link=]]<br />
|-<br />
|[[file:Facebook_Header_851x315.jpg|730px|link=]]<br />
|}<br />
<br />
=Welcome to the Elvenar Help page!=<br />
<br />
These documents are work in progress and were designed to help and guide you through your gaming experience as well as provide detailed information about the game mechanics and stats. We also strongly suggest that you visit the forum as it is a great source for information, suggestions and in-game experience. <br />
{|<br />
|{{News}}<br />
|}<br />
{|<br />
|[[file:buildings_bigger.jpg|link=Buildings]]</div><br />
|[[file:worldmap_bigger.jpg|link=World Map]]</div><br />
|-<br />
|[[file:trade_bigger.jpg|link=Trade]]</div><br />
|[[file:battle_bigger.jpg|link=Battle]]</div><br />
|}<br />
<br />
[[File:paladin_fp.png|right|link=]]<br />
<br />
<br />
== What this game is about ==<br />
<br />
Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. <br />
<br />
In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style.<br />
<br />
Build up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building improving the production and the look of your city.<br />
<br />
Explore the vast world map to acquire the knowledge of your wise ancestors and discover new technologies. Trade or fight over powerful relics to boost your production. <br />
<br />
You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you.<br />
<br />
The game is in the Beta. This means that although the game is full playable, many improvements will be added in the coming months. Some elements are still in development and will be updated and improved on by user feedback. <br />
<br />
Beta Server Links:<br />
<br />
'''Game Link:''' [https://beta.elvenar.com/ Beta Elvenar]<br />
<br />
'''Forum Link:''' [http://beta.forum.elvenar.com/index.php Beta Elvenar Forum]<br />
<br />
'''Facebook Page:''' [https://www.facebook.com/elvenar/ Facebook Elvenar]<br />
<br />
'''Twitter Page:''' [https://twitter.com/elvenarcom Twitter Elvenar]<br />
<br />
'''Google+ Page:''' [https://plus.google.com/101200958009980463348/posts Google+ Elvenar]<br />
<br />
<div style="z-index:100; position:absolute; left:270px; top:225px;"><br />
[[file:logo.png|link=|200px]]<br />
</div><br />
<br />
[[MediaWiki:Sidebar|Navigationsleiste bearbeiten]]</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%A0%CE%BF%CE%BB%CF%8D%CF%84%CE%B9%CE%BC%CF%89%CE%BD_%CE%9B%CE%AF%CE%B8%CF%89%CE%BD&diff=3439Εργοστάσιο Πολύτιμων Λίθων2015-01-19T17:55:23Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Gems Manufactory ==<br />
===Purpose===<br />
<br />
The Gems Manufactory produces gems, which belong to the "Rare Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:gems_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get a Gems Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:18_manufactory_elves_gems_01_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_02_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_03_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_04_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:18_manufactory_elves_gems_06_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_07_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_08_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_09_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:18_manufactory_elves_gems_11_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_12_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_13_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_14_cropped.png|120px]]<br />
|[[File:18_manufactory_elves_gems_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:18_manufactory_humans_gems_01_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_02_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_03_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_04_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:18_manufactory_humans_gems_06_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_07_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_08_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_09_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:18_manufactory_humans_gems_11_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_12_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_13_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_14_cropped.png|120px]]<br />
|[[File:18_manufactory_humans_gems_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%9C%CE%B1%CE%B3%CE%B9%CE%BA%CE%AE%CF%82_%CE%A3%CE%BA%CF%8C%CE%BD%CE%B7%CF%82&diff=3438Εργοστάσιο Μαγικής Σκόνης2015-01-19T17:55:01Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Magic Dust Manufactory ==<br />
===Purpose===<br />
<br />
The Magic Dust Manufactory produces magic dust, which belongs to the "Rare Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:magic_dust_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get a Magic Dust Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:20_manufactory_elves_magic_dust_01_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_02_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_03_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_04_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:20_manufactory_elves_magic_dust_06_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_07_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_08_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_09_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:20_manufactory_elves_magic_dust_11_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_12_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_13_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_14_cropped.png|120px]]<br />
|[[File:20_manufactory_elves_magic_dust_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:20_manufactory_humans_magic_dust_01_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_02_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_03_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_04_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:20_manufactory_humans_magic_dust_06_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_07_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_08_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_09_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:20_manufactory_humans_magic_dust_11_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_12_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_13_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_14_cropped.png|120px]]<br />
|[[File:20_manufactory_humans_magic_dust_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%95%CE%BB%CE%B9%CE%BE%CE%B9%CF%81%CE%AF%CE%BF%CF%85&diff=3437Εργοστάσιο Ελιξιρίου2015-01-19T17:54:26Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Elixir Manufactory ==<br />
===Purpose===<br />
<br />
The Elixir Manufactory produces elixir, which belongs to the "Rare Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:elixir_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get an Elixir Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:19_manufactory_elves_elixirs_01_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_02_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_03_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_04_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:19_manufactory_elves_elixirs_06_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_07_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_08_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_09_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:19_manufactory_elves_elixirs_11_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_12_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_13_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_14_cropped.png|120px]]<br />
|[[File:19_manufactory_elves_elixirs_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:19_manufactory_humans_elixirs_01_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_02_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_03_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_04_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:19_manufactory_humans_elixirs_06_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_07_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_08_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_09_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:19_manufactory_humans_elixirs_11_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_12_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_13_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_14_cropped.png|120px]]<br />
|[[File:19_manufactory_humans_elixirs_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%9C%CE%B5%CF%84%CE%B1%CE%BE%CE%B9%CE%BF%CF%8D&diff=3436Εργοστάσιο Μεταξιού2015-01-19T17:53:48Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Silk Manufactory ==<br />
===Purpose===<br />
<br />
The Silk Manufactory produces silk, which belongs to the "Precious Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:silk_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get a Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:15_manufactory_elves_fabric_01_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_02_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_03_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_04_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:15_manufactory_elves_fabric_06_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_07_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_08_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_09_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:15_manufactory_elves_fabric_11_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_12_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_13_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_14_cropped.png|120px]]<br />
|[[File:15_manufactory_elves_fabric_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:15_manufactory_humans_fabric_01_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_02_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_03_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_04_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:15_manufactory_humans_fabric_06_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_07_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_08_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_09_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:15_manufactory_humans_fabric_11_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_12_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_13_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_14_cropped.png|120px]]<br />
|[[File:15_manufactory_humans_fabric_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%A0%CE%B1%CF%80%CF%8D%CF%81%CF%89%CE%BD&diff=3435Εργοστάσιο Παπύρων2015-01-19T17:53:21Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Scrolls Manufactory ==<br />
===Purpose===<br />
<br />
The Scrolls Manufactory produces scrolls, which belongs to the "Precious Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:scrolls_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get a Scrolls Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:17_manufactory_elves_paper_01_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_02_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_03_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_04_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:17_manufactory_elves_paper_06_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_07_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_08_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_09_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:17_manufactory_elves_paper_11_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_12_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_13_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_14_cropped.png|120px]]<br />
|[[File:17_manufactory_elves_paper_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
=== Building levels Humans===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:17_manufactory_humans_paper_01_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_02_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_03_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_04_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:17_manufactory_humans_paper_06_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_07_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_08_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_09_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:17_manufactory_humans_paper_11_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_12_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_13_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_14_cropped.png|120px]]<br />
|[[File:17_manufactory_humans_paper_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%9E%CF%85%CE%BB%CE%B5%CE%AF%CE%B1%CF%82&diff=3434Εργοστάσιο Ξυλείας2015-01-19T17:52:13Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Planks Manufactory ==<br />
===Purpose===<br />
<br />
The Planks Manufactory produces planks, which belong to the "Basic Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:planks_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get a Planks Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:12_Manufactory_elves_wood_01_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_02_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_03_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_04_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:12_manufactory_elves_wood_06_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_07_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_08_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_09_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:12_manufactory_elves_wood_11_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_12_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_13_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_14_cropped.png|120px]]<br />
|[[File:12_manufactory_elves_wood_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:13_manufactory_humans_stone_01_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_02_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_03_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_04_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:13_manufactory_humans_stone_06_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_07_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_08_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_09_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:13_manufactory_humans_stone_11_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_12_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_13_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_14_cropped.png|120px]]<br />
|[[File:13_manufactory_humans_stone_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%95%CF%81%CE%B3%CE%BF%CF%83%CF%84%CE%AC%CF%83%CE%B9%CE%BF_%CE%91%CF%84%CF%83%CE%B1%CE%BB%CE%B9%CE%BF%CF%8D&diff=3433Εργοστάσιο Ατσαλιού2015-01-19T17:51:30Z<p>Innogames: /* Purpose */</p>
<hr />
<div>{{Template:Buildings}}<br />
[[Category:Buildings]]<br />
<br />
== Steel Manufactory ==<br />
===Purpose===<br />
<br />
The Steel Manufactory produces steel, which belongs to the "Basic Goods", one of the three categories goods are grouped into.<br />
Producing Goods requires input resources (Coins, Supplies). There are 4 options to start a Goods production, which differ in production time and amount of input and output.<br />
<br />
[[File:steel_production.png|px:500|center]]<br />
<br />
While the production is running you will see the progress of it with the remaining production time and the amount of the currently produced good. You will know that there is a bonus given from a boost if you see a green arrow on the goods icon. <br />
If you want, you can cancel the production and you will get the input resources back.<br />
<br />
[[File:marble-running.png|px:500|center]]<br />
<br />
Note: Culture bonus has no impact on Goods production.<br />
<br />
=== Requirements === <br />
<br />
To get a Steel Manufactory you need to unlock its technology in the Research Menu and to build it in the build menu. It needs street connection to the Main Hall.<br />
It can be moved, sold and rebuilt. <br />
<br />
===Goods categories===<br />
<br />
Goods are grouped into three categories: Basic Goods, Precious Goods and Rare Goods. <br />
<br />
The Basic Goods can be researched quite early in the research menu and are cheap to produce. <br />
<br />
Rare Goods will only be available later in the game. Their production is very expensive, but you will need them for higher technologies and exploring distant provinces.<br />
<br />
{| style="text-align: center"<br />
!colspan="3"|Goods Categories<br />
|-<br />
!Basic Goods<br />
!Precious Goods<br />
!Rare Goods<br />
|-<br />
|[[File:good_marble_big.png]]Marble <br />
|[[File:good_steel_big.png]]Steel<br />
|[[File:good_planks_big.png]]Planks<br />
|-<br />
|[[File:good_crystal_big.png]]Marble <br />
|[[File:good_scrolls_big.png]]Steel<br />
|[[File:good_silk_big.png]]Planks<br />
|-<br />
|[[File:good_elixir_big.png]]Marble <br />
|[[File:good_magic_dust_big.png]]Steel<br />
|[[File:good_gems_big.png]]Planks<br />
|-<br />
<br />
|} <br />
<br />
You can trade all Goods in the Trader, but you will need a lot of basic goods to get some precious or even rare goods.<br />
<br />
===Production Boost===<br />
<br />
Over the course of the game, you will gain the ability to increase your production of three of the 9 Goods in the game (one per each category). The three boosted Goods are assigned randomly at the start and are listed in the Main Hall. <br />
To get a production boost you need to unlock its technology in the Research menu and collect the corresponding relics on the World Map. The corresponding relics will also allow you to upgrade your boosts in the Main Hall. <br />
<br />
[[File:mainhall-relics.png|px:500|center]]<br />
<br />
{|align="center" cellpadding="1" width="100%"<br />
|style="background-color:#af895f;"|'''Hint:''': As you will have 3 Goods that will be boosted, it is recommended to concentrate your production on those goods and trade them for the other 6 Goods you do not produce.<br />
<br />
|}<br />
<br />
INSERT PRODUCTION BOOST UPGRADE TABELLE<br />
<br />
=== Marble Manufactory Levels Overview ===<br />
{| style="text-align: center"<br />
!colspan="8"|Marble Manufactory building information<br />
|-<br />
!Level<br />
![[File:wood.png]]<br />
![[File:clay.png]]<br />
![[File:iron.png]]<br />
![[File:provisions.png]]<br />
!Points<br />
!Production<br> per hour<br />
!Hit Points<br />
|-<br />
|1<br />
|50<br />
|60<br />
|55<br />
|5<br />
|6<br />
|100 <br />
|3<br />
|-<br />
|2<br />
|63<br />
|77<br />
|68<br />
|6<br />
|7<br />
|112,44 <br />
|3<br />
|-<br />
|3<br />
|78<br />
|98<br />
|84<br />
|7<br />
|9<br />
|126,44<br />
|4<br />
|-<br />
|4<br />
|98<br />
|124<br />
|104<br />
|8<br />
|10<br />
|142,17<br />
|4<br />
|-<br />
|5<br />
|122<br />
|159<br />
|128<br />
|9<br />
|12<br />
|159,86<br />
|4<br />
|-<br />
|6<br />
|153<br />
|202<br />
|158<br />
|10<br />
|15<br />
|179,76<br />
|5<br />
|-<br />
|7<br />
|191<br />
|258<br />
|195<br />
|12<br />
|18<br />
|202,12<br />
|5<br />
|-<br />
|8<br />
|238<br />
|329<br />
|241<br />
|14<br />
|21<br />
|227,28<br />
|6<br />
|-<br />
|9<br />
|298<br />
|419<br />
|298<br />
|16<br />
|26<br />
|255,56<br />
|6<br />
|-<br />
|10<br />
|373<br />
|534<br />
|368<br />
|18<br />
|31<br />
|287,36<br />
|7<br />
|-<br />
|11<br />
|466<br />
|681<br />
|454<br />
|21<br />
|37<br />
|323,12<br />
|8<br />
|-<br />
|12<br />
|582<br />
|868<br />
|561<br />
|24<br />
|45<br />
|363,33<br />
|9<br />
|-<br />
|13<br />
|728<br />
|1,107<br />
|692<br />
|28<br />
|53<br />
|408,54<br />
|9<br />
|-<br />
|14<br />
|909<br />
|1,412<br />
|855<br />
|33<br />
|64<br />
|459,38<br />
|10<br />
|-<br />
|15<br />
|1,137<br />
|1,800<br />
|1,056<br />
|38<br />
|77<br />
|516,54<br />
|11<br />
|-<br />
<br />
|}<br />
<br />
=== Building levels Elves===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:14_manufactory_elves_metal_01_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_02_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_03_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_04_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:14_manufactory_elves_metal_06_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_07_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_08_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_09_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:14_manufactory_elves_metal_11_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_12_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_13_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_14_cropped.png|120px]]<br />
|[[File:14_manufactory_elves_metal_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}<br />
<br />
=== Building levels Humans===<br />
<br />
{| align=center<br />
!Level 1 <br />
!Level 2<br />
!Level 3<br />
!Level 4<br />
!Level 5<br />
|-<br />
|[[File:14_manufactory_humans_metal_01_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_02_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_03_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_04_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_05_cropped.png|120px]]<br />
|-<br />
!Level 6 <br />
!Level 7<br />
!Level 8<br />
!Level 9<br />
!Level 10<br />
|-<br />
|[[File:14_manufactory_humans_metal_06_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_07_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_08_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_09_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_10_cropped.png|120px]]<br />
|-<br />
!Level 11<br />
!Level 12<br />
!Level 13<br />
!Level 14<br />
!Level 15<br />
|-<br />
|[[File:14_manufactory_humans_metal_11_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_12_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_13_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_14_cropped.png|120px]]<br />
|[[File:14_manufactory_humans_metal_15_cropped.png|120px]]<br />
|-<br />
!colspan="6" style="font-size:12px;text-align:center;"|Press on each building level to see a bigger image.<br />
|}</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=Main_Page&diff=3432Main Page2015-01-19T17:50:11Z<p>Innogames: </p>
<hr />
<div>{|<br />
|[[file:wikie_header_text.png|700px|center|link=]]<br />
|-<br />
|[[file:Facebook_Header_851x315.jpg|730px|link=]]<br />
|}<br />
<br />
=Welcome to the Elvenar Help page!=<br />
<br />
These documents are work in progress and were designed to help and guide you through your gaming experience as well as provide detailed information about the game mechanics and stats. We also strongly suggest that you visit the forum as it is a great source for information, suggestions and in-game experience. <br />
{|<br />
|{{News}}<br />
|}<br />
{|<br />
|<div class="slideRight mvisto">[[file:buildings_bigger.jpg|link=Buildings]]</div><br />
|<div class="slideDown mvisto">[[file:worldmap_bigger.jpg|link=World Map]]</div><br />
|-<br />
|<div class="bigEntrance mvisto">[[file:trade_bigger.jpg|link=Trade]]</div><br />
|<div class="pullUp mvisto">[[file:battle_bigger.jpg|link=Battle]]</div><br />
|}<br />
<br />
[[File:paladin_fp.png|right|link=]]<br />
<br />
<br />
== What this game is about ==<br />
<br />
Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. <br />
<br />
In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. Or you can choose the engineering Humans option and be the founder of an industrialized powerhouse with medieval style.<br />
<br />
Build up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building improving the production and the look of your city.<br />
<br />
Explore the vast world map to acquire the knowledge of your wise ancestors and discover new technologies. Trade or fight over powerful relics to boost your production. <br />
<br />
You can either become a skilled and well-known trader, refine your producing art or lead your troops to victory in 3D-animated battles, the decision is up to you.<br />
<br />
The game is in the Beta. This means that although the game is full playable, many improvements will be added in the coming months. Some elements are still in development and will be updated and improved on by user feedback. <br />
<br />
Beta Server Links:<br />
<br />
'''Game Link:''' [https://beta.elvenar.com/ Beta Elvenar]<br />
<br />
'''Forum Link:''' [http://beta.forum.elvenar.com/index.php Beta Elvenar Forum]<br />
<br />
'''Facebook Page:''' [https://www.facebook.com/elvenar/ Facebook Elvenar]<br />
<br />
'''Twitter Page:''' [https://twitter.com/elvenarcom Twitter Elvenar]<br />
<br />
'''Google+ Page:''' [https://plus.google.com/101200958009980463348/posts Google+ Elvenar]<br />
<br />
<div style="z-index:100; position:absolute; left:270px; top:225px;"><br />
[[file:logo.png|link=|200px]]<br />
</div><br />
<br />
[[MediaWiki:Sidebar|Navigationsleiste bearbeiten]]</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3431Χάρτης Κόσμου2015-01-19T17:49:23Z<p>Innogames: /* Neighborly Help */</p>
<hr />
<div><br />
<br />
==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3430Χάρτης Κόσμου2015-01-19T17:49:10Z<p>Innogames: /* Visiting others */</p>
<hr />
<div><br />
<br />
==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3429Χάρτης Κόσμου2015-01-19T17:48:59Z<p>Innogames: /* Collecting Relics */</p>
<hr />
<div><br />
<br />
==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3428Χάρτης Κόσμου2015-01-19T17:48:48Z<p>Innogames: </p>
<hr />
<div><br />
<br />
==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3427Χάρτης Κόσμου2015-01-19T17:48:39Z<p>Innogames: /* Scouting Provinces */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3426Χάρτης Κόσμου2015-01-19T17:48:27Z<p>Innogames: /* Visiting others */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3425Χάρτης Κόσμου2015-01-19T17:48:16Z<p>Innogames: /* Collecting Relics */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3424Χάρτης Κόσμου2015-01-19T17:47:59Z<p>Innogames: /* Visiting others */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3423Χάρτης Κόσμου2015-01-19T17:47:38Z<p>Innogames: /* Neighborly Help */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3422Χάρτης Κόσμου2015-01-19T17:47:18Z<p>Innogames: /* Neighborly Help */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3421Χάρτης Κόσμου2015-01-19T17:47:03Z<p>Innogames: /* Neighborly Help */</p>
<hr />
<div>==The World Map==<br />
<br />
The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
<br />
[[File:map.jpg|700px|center]]<br />
<br />
===Scouting Provinces===<br />
<br />
When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
<br />
[[File:scout_palette.png|center]]<br />
<br />
Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
<br />
[[File:scouting.png|center]]<br />
<br />
===Collecting Relics===<br />
<br />
When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
<br />
[[File:relics_collect.png|500px|center]]<br />
<br />
No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
<br />
<br />
[[File:reward_.png|500px|center]]<br />
<br />
===Visiting others===<br />
<br />
As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
<br />
Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
<br />
[[File:tooltip-visiteduser.png|500px|center]]<br />
<br />
<br />
You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
<br />
The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
<br />
===Neighborly Help===<br />
<br />
The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
<br />
[[File:neighbourly_help.png|700px|center]]<br />
<br />
To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. <br />
<br />
[[File:timer-onworldmap.png|center]]<br />
<br />
The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
<br />
<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogameshttps://gr.wiki.elvenar.com/index.php?title=%CE%A7%CE%AC%CF%81%CF%84%CE%B7%CF%82_%CE%9A%CF%8C%CF%83%CE%BC%CE%BF%CF%85&diff=3420Χάρτης Κόσμου2015-01-19T17:46:03Z<p>Innogames: /* Visiting others */</p>
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<div>==The World Map==<br />
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The World Map is an important part of Elvenar, so you will visit it quite frequently. <br />
It consists of many different provinces and other towns which surround your town. <br />
Elvenar is a mysterious world full of secrets, but it is also peaceful. So don’t hesitate to get in touch with your neighbours and the area around you. Actually, you can visit any town right from the start.<br />
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[[File:map.jpg|700px|center]]<br />
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===Scouting Provinces===<br />
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When you enter the World Map for the first time, you will immediately notice that most of the world is still unknown to you. In fact, the world map is not much more than a rough draft at the beginning. But you can frequently send scouts to bordering provinces to gain more information about them. The scouts demand a lot of coins for their efforts, but they are definitely worth the price.<br />
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[[File:scout_palette.png|center]]<br />
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Once their work is done, the province on the map gets lots more details (and colour!) and, most importantly, you can take a look inside and search for Relics. In addition, all neighbouring cities of that province will become discovered, too. This will make trading with those neighbours cheaper and you can start giving neighbourly help.<br />
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[[File:scouting.png|center]]<br />
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===Collecting Relics===<br />
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When you enter a province you previously scouted, you will see a detailed view of it. Your scouts marked interesting spots in the province where they spotted some people with an exclamation mark. You should check them out! Most likely, you will meet a trader there who might offer a Relic to you. You can’t have enough of these magical objects! But of course, they will come at a price. Maybe, you can also find a way to use your troops to get the Relic and save your resources. It’s up to you!<br />
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[[File:relics_collect.png|500px|center]]<br />
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No matter how you get the Relic, it will always also increase your Knowledge. Or in other words: You will receive a Knowledge Point you can spend in the Research Tree to unlock technologies faster. The world map is great source of knowledge.<br />
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[[File:reward_.png|500px|center]]<br />
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===Visiting others===<br />
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As has been noted, you can always pay a visit to your neighbours to get some inspiration for your own city. All neighbours in the nearer area are also your natural trading partners. You can exchange goods with them using your [[Trader]], but theTrader will put a fee on top of the offering. So, trading with your unknown neighbours can be a bit expensive at first.<br />
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Once you have scouted a province next to a neighbour, things become more interesting. The neighbour then becomes “discovered” to you which will give you some opportunities to help each other: First, you can now give Neighbourly Help to him once a day. Visit him, activate the Neighbourly Help and select the building which you want to help. <br />
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[[File:tooltip-visiteduser.png|500px|center]]<br />
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You will receive some coins for your work, and, in case your neighbour also helped you within the last 24 hours, you will also receive supplies. In fact, if both of you do this regularly, you will receive additional supplies all the time.<br />
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The second effect of discovering a neighbour is the ability to trade with him without paying a fee. The trader will not demand a fee from you if you buy an offer from a discovered neighbour. So keep on scouting and discovering others!<br />
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===Neighborly Help===<br />
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The Neighborly Help allows you to interact with other players and to be rewarded for it.<br />
The Neighborly Help for the helping player: If you visit another player’s city, you can find an option to help out in one of their buildings. You can only help players you have discovered on the map already and you can only help each of them once a day. To discover a player you need to scout one of his neighboring provinces.<br />
When visiting your neighbor’s city you will see the icon “Neighborly Help” under his portrait.<br />
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[[File:neighbourly_help.png|700px|center]]<br />
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To enable a helpful effect, just click on that icon and select one of the marked buildings in his city. <br />
You will also receive a reward for your help:<br />
*You will receive an amount of Coins, which depends on your Main Hall level. You will find the current amount in a Tooltip on the Neighborly Help Display Tooltip in the Main Hall. <br />
This Tooltip also shows you which Bonus you will get if someone else helps your Main Hall.<br />
*If you help someone who has already helped you within the last 24 hours, you will also receive Supplies.<br />
After helping a player a countdown timer will start. Once the time is over, you can help again. The timer is displayed on the neighborly help button tooltip Tooltip and on the World Map.<br />
The Neighborly Help for the visited player: In your own city, you can see an icon above buildings who received help. The actual bonus effect of that building is displayed in its tooltip Tooltip.<br />
The effect of Help depends on the building type. You can also see the effect in the tooltip of the building.<br />
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<br />
{| style="text-align: center" <br />
!colspan="3"|Neighborly Help Information<br />
|-<br />
!Building <br />
!Conditions<br />
!Effect<br />
|-<br />
|Main Hall<br />
|Can receive help unlimited times per day.<br />
|The Main Hall generates Coins that can be instantly collected. The amount depends on its level.<br />
|-<br />
|Cultural Building <br />
|Can receive help only once every eight hours.<br />
|Double cultural output for 8h.<br />
|-<br />
|Builders' Hut<br />
|Needs to have an empty help slot to receive help (they are shown inside the building). The amount of slots depends on its level. Empty slots can receive help unlimited times per day.<br />
|The next construction or upgrade you start will use up one filled slot in the builder’s hut and thus reduce the construction time by 10 %.</div>Innogames